How badly you want to play another Space Station 5 the game? Your personal level you are looking forward to seeing a long series of Sega comeback rhythms may be in line with the amount of fun you had this week Space 5 VR Channel Kinda Funky News Flash for PlayStation VR. Importantly, it is a simple, short dance game, but the opportunity to enter the iconic universe is a dream of fans.
When Sega released Space Station 5 for Dreamcast 20 years ago, the company was at the cutting edge of its invention. Space Station 5 it was a rhythm game after the announcement of a future, vinyl-Clad journalist whose visual issues always seemed to evolve into dance moves. It fits perfectly with the ideas of a similar, different offbeat console Jet Set Radio, Crazy Taxi, again Samba De Amigo. The Dreamcast game development team, led by Tetsuya Mizuguchi, continued to perform Rez, which has had a strong afterlife for Dreamcast, including its VR version. (Mizuguchi was not involved Kinda Funky News Flash, but other key members of the first team.)
Instead of reusing the original game, the creators of Kinda Funky News Flash they tell a new story, even though it also attacks Uineine the heroine by comparing it to various aliens who want to get into deadly dance games.
The big difference in this new version is that instead of pressing the top, bottom, left, and control of the Dreamcast controller to make the moves, you go with PlayStation Move controllers, which Space 5 VR station more of a dance performance than a strong matchmaker.
Probably the best design decision here is that you don't play like Ulla. He plays as a rookie reporter standing in the back right of Ulala. That means that the newsletter is actually on the scene you see, which is part of the viewer, instead of being memorized.
And you get the benefit of being able to watch Ulala do the exact action you should be doing, which I think would help if you didn't find the gameplay and response gameplay Space Station 5 series. First of all, aliens dance a few steps, most commonly moving your arms in four cardinal directions. Then you do it again. Treat it four times in a row, and the game is over.
In addition to the classic up, down, left, right, and “chu” (arms in front), you will also hear a lot of “pose”. This is not a specific position – instead, you should look at your opponent and imitate their position. You will also have to sometimes release their attacks by moving your body left and right.
At first, I started playing Kinda Funky News Flash like, like its predecessors, a simulation game of beat time. I dislocated my arms in direct hit positions on the stroke. This worked well enough to get me through all four grades, but I often remember the many strokes I thought I should have achieved. As it turns out, I was probably doing it wrong. It looks like the game is just looking to make sure the PlayStation Move control light balls are in the right place at the right time in the song. So that means when they say "Chu, chu, chu!" and Ulala puts her hands in front of her three times in a row, you can just hold your hands in that position and register all three hits.
The lesson doesn't tell you this. Nor does it explain & # 39; privacy & # 39; which you must collect at each level. It turns out that with small rotating patterns that appear at different times at all levels, and you have to reach for them and hit them with your hand. I honestly thought they were loading icons in a weird way or something, and my mind started to ignore them because I was so focused on the whole act. I saw it quite well as the game ended.
That happened right after it started. Much like the first one Space Station 5, which can finish you well in less than an hour if you fail the level, you can polish Kinda Funky News Flash during long enough breaks. The last sequence is interactive and fun too, so we'll probably call it four and half
What should be done when you're done? Not so much. You can restore levels by 100 percent completion, but unlike the first game, Kinda Funky they do not add complex or complex types of levels to your second play. There is a mode that allows you to play 100 levels in a row with more dance moves, though that is great for one visual area, and thus a little repetitive.
I do not want to go too deep into what happens during the story, because that is so good, and because as I said, the movement is so short that each little detail is a precious moment. Or I think if you have no intention of playing, you can turn the last paragraph of this sentence out of ROT13 to find that sometimes Ulala saves pehpvsvrq ba n tvnag svqtrg fcvaare. It was overwhelming!
The most important thing to say is that this is true Space Station 5 experience. Strange scenery, lively dialogue, fantastic dance, the signature sounds of the classic 1966 jazz song "Mexican Flyer" – it's all here, and it never fails to feel as beautiful as it was 20 years ago. If that's all you want to hear, you'll be as happy as I am with this interstellar dance technique. Just know it will be a short trip.
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