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It all starts with the ship where we will control Ava. Problems do not wait, because some monsters come to attack us and block us. After a storm it will hurt us and eventually we will have no choice but to leave it. As long as we have touched the world we can begin to explore the lands of Georgia. This is where the adventure itself begins, and after solving a small puzzle that runs on a stop and wins the first battle, we can tackle the first boss. We already expect that dealing with such a powerful person that morning makes things twisted, but Ava is saved by a floating artist who falls from heaven, thus launching our war against the Baron.
After all this confusion we can finally put our feet on the planet, a bright world where we will find new monsters as we fight. We will also find partners who will give us cable for every adventure and mini-games that will allow us to win «sparklite», local currency. It won't be easy to find, since you will have to collect more chest contents and remove a large number of enemies in order to continue adding. Fortunately the bad ones reappear when we return to the mines or areas we have conquered before, so we will have no problems at this stage. When we get enough sparklite we can use it to upgrade our wrench, to shop more at Ava and strengthening pools for Ava.
But being strong will not always prevent us from dying. Once that happens we will lose everything we have in our supply fund, or we can return it to our next attempt. Of course, before you can find a place where they are, because after each death the map is redesigned, so the base area, minimazmorras camps and enemy camps are rebuilt. Therefore, the developers prevent the game from repeating.
Ada has the ability to let engineering back. And you will say, why? Well, if in one attempt we get a device, it will convert it into a design, so we can use it in subsequent attempts. To unlock these projects you'll have to deal with mini-holes that were turned into puzzles, something similar to the sacred sites of The Legend of Zelda: Breath of the Wild, but on a smaller scale. When we enter these areas we can grab the item in question, and end the series of puzzles – which will teach us how to use the item in question – we can return the camp to the camp and use sparklite to build it.
The power of the game is fun and exciting throughout. The fight reminds us of many of Zelda's first games, but instead of a sword, here we will unlock justice with a fist. The difficulty of the enemy is different for everyone, because there will be something we can complete at one time, and some may need us to tell to avoid their attacks, holding them back and guarding them. The management will be one of the biggest challenges we find in this game, because we have to be prepared to fight them. We will have to equip ourselves with the right beams, find the necessary equipment and use our entire army of devices intelligently to win.
But not everything works well. The art of branding in the fight will need to be properly measured, but after each turn Ada pauses for a moment, and that the breakup can sometimes lead to death, which is ultimately frustrating. For some players it will be another challenge, but for us it is more of an obstacle than anything else. Management battles do not fight either, because sometimes the difficulty overlaps between the former enemies and the boss itself is fatal. This does not bother the experience, but we have to equip ourselves with patience, because we will see each person's face a few times before we can finally defeat him. Only then will we be able to learn their movements, prepare the arteries and use all we have to win the battle.
But when we see Sparklite together we get the title of adventure and action that is enjoyed and enjoyed in equal parts, with a well-done color world and narrative text that will follow the setting, whether it's calm or busy. We will have more checkpoints and more troops to join forces, and that's when we reach the end of this ad we are looking for more. Maybe it's time to find someone to accompany us, because it has a cooperative mode where someone controls the robot that accompanies Ada to give us the rope.
After all, Sparklite has been able to introduce a few great features to the genre that never stop growing. The fight is fun and they've been able to keep us from trying to fully try this. As for the subject, we can say that it goes well. The issues with dealing with the AI may not be so great, but that hasn't stopped us from feeling like Geodian rescuers while fighting against the dark forces of the Baron.