I actually find it very sad that this is being hailed as new along with a number of other PS VR2 launch titles when they are basically year-old Oculus Quest titles that felt stale even when they were first released. But, but… It’s my turn now, and along with the mighty Horizon: Call of the Mountain, Moss II, Gran Turismo 7, Tetris Effect, Rez VR, and a bunch of other games, I’ve spent some time on it batuu and I feel quite ready to give you my verdict on Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition.
As I said, it’s a game that originally came out for Quest 2 and it’s more than two years old, only here they added the Last Call expansion, which they merged into a single game and adjusted a bit on a few points. A bit of graphics here, some haptic effects against the skull, some additional effects there, a bit better ray tracing here and… boom! They sell it to you as a launch title for PS VR2. The setting is simple: you are an unnamed mechanical droid whose ship crashes on the planet Batuu, and from here you are thrown into a grand adventure based on dialogues written by a seven-year-old boy. I’m not kidding when I describe the dialogue sequences and story in general of this game as horrific, which I (still) find super remarkable considering ILM and LucasArts were involved in its development.
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Not only is the dialogue in this game insanely bad, but it’s performed by over-the-top sketch comedians like Saturday Night Live’s Bobby Moynihan, and here we find conversation and exchanges in the same tone we’d hear from the inf amous Jar Jar Binks, something, which I think this game hurts a lot. It gets boring, tedious, dodgy and doesn’t fit into the Star Wars universe that I like (A New Hope, The Empire Strikes Back, Rogue One, Mandalorian) and it’s also impossible to skip any of the dialogue sequences, which makes it so The first few hours are pure torture worthy of the Sith. Then things change and Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition gets better, but never great.
All levels are ultra linear. They’re almost reminiscent of the corridors of old-school shooters, and for you as a player, it’s all about taking out hundreds of enemies with various laser weapons from Star Wars. The game mechanics are clever and the haptic feedback built into PS VR2 helps create a more immersive gaming experience than the PS VR2 version. oculus Meta never made it, but it doesn’t do much to save Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition as the action parts quickly become repetitive and the enemies just get boring after a while.
The graphics are also dated. The design gives off a Star Wars vibe of course and there are effects like the laser shots lighting up parts of Batuu which are very nice but overall it’s a bit dated with a repack and they’ve put it up for sale again, now for PSVR2. Once again, I’m saddened by the lack of fresh, new, and ambitious games for this new VR hardware now that it’s coming out, and that what it’s pulling out of this VR headset are the old titles already on Quest were enjoyed. Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition isn’t something I want to play again, nor is it an adventure that I think is representative of what PS VR2 is capable of as a technology.
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