I'm pretty sure I haven't played 8,400 games in my entire life, but that is the number of new releases that have made their hands drop time with Steam users last year. That, of course, is a lot. But there is more than just the number of games released on Steam in 2018.
Since 2014, the number of new games released to Steam has increased by stars each year. According to SteamSpy's site that removes data, 2014 brought 1,642 new games to the platform, and in 2015 up the ante with 2,722, in 2016 it displayed 4,400 newspapers, in 2017 released 6,322 games to the most unbearable, and 2018 fell down 8,195 new games like a dang storm. The gap between 2018 and 2019, however, is relatively small by comparison. The 8,400 of 2019 is just a few hundred times bigger than the 9,195 of 2018.
Now, Caves: SteamSpy data is not ironclad. Over the past few days, prices have changed slightly – not only in 2019, the year best known as the most recent tragic death, but also in previous years. SteamSpy Developer and Epic Games Store director of the publishing plan Sergey Galyonkin has followed this inconsistency with a few things.
"The developers set the release dates for the games, and it's actually a text field," he told Kotaku in the email. “So, I would say, if you were just introducing a retro title on Steam in 2019, you could have set a release date in 1999 to show its first release date. On the other hand, First Entry titles have two release dates, and SteamSpy only shows the most recent one – if the title leaves EA. So, the EA title that launched for the first time in 2017 could have 2019 as of release date now. ”
Galyonkin also cautioned that people should not read too far into other details, such as an increase or decrease in average game prices each year, because games from, say,, 2015 have more time to get discounts than games from 2019.
Still, if nothing else, it looks like Steam's annual flood is finally turning into a solid stream. This is logical; Valve raised the flood over time, first by accepting some new games through its Greenlight users program, and then Eliminating Greenlight completely in 2017 and to launch a policy-run in 2018. The company is still does not allow certain games and sometimes remove them from gargantuan batches, but its program is now very limited. This gave Steam's natural ecosystem the opportunity to make it standard – at least, depending on the volatile numbers.
What happens in 2020 is anyone's guess. Some developers and they wept that it is becoming increasingly difficult to make money on Steam, which can lead to a reduction in the number of people trying. Or maybe Valve will eventually do something to solve it Steam Discovery Issues, giving developers additional incentives to use the platform instead of chasing after-payments from the likes of Epic or Apple Arcade. Or maybe Valve will also change its evacuation policies, and flood gates will be more open. In the meantime, I'll tell you when I've played 8,400 games … finally. Give me another few years. Or maybe for decades.