The march of post-launch patches for Star Wars Jedi: Survivor begins. After a massive update on day one that still left some bugs and performance issues for Metroidvania’s exploration and souls– like fight, especially on the PCEA has released another major patch for PC players, with one for PS5 and Xbox Series X/S players coming soon.
“We’re working hard on patches that will further improve performance and fix bugs on all platforms,” said Electronic Arts wrote on Twitter On Monday. “More updates are coming for all platforms and we will share that timing as soon as it’s available.”
If Food: Survivor started on 28.04, PC gamers immediately flooded Steam with bad reviews complaining of poor optimization and low framerates even on high-end gaming rigs. Digital Foundry initial analysis was particularly brutal, calling the PC version “the worst thing we’ve seen so far this year”. Today’s patch already seems to be of decent help to some players Steam forums claims it’s significantly improved frame rates, almost doubling it in some cases. The situation on console was better, although some players still reported glitches and frequent stuttering.
A May 1st update for PC promises general performance improvements for non-raytraced rendering, while a major May 2nd update for consoles includes a number of fixes that have already arrived on PC. Most of the issues raised are related to specific bugs, but according to EA, the update will also bring performance improvements for PS5 and Xbox Series X/S and will fix crashes that some players were experiencing, especially when skipping cutscenes.
Anecdotally, crashes seemed to be a little more common on Xbox Series X than PS5. Tomorrow’s console update seems mostly geared towards fixing these issues. Hopefully it smoothes out overall framerate performance too.
EA apologized for the state of the games on PC at launch, noting the complexity of trying to prepare a game for the hundreds of different hardware configurations available. Still, it has led to questions about whether the game should have been delayed longer and why so many PC versions of recent blockbusters have had similar optimization issues at launch.