There are a few important ways to increase the difficulty of the puzzle game. You can add new rules that limit player options or unusual risks that change their strategy. You can also add only the metric crap-ton of variables you can track. Schwerkraftprojektionsgerät, a game about Stephen Lavelle, do exactly that by lying Tetris until eleven.
Tetris it already uses various tactics to keep professional players on guard. Tetromino blocks fall at an ever-increasing speed at high altitudes and quickly lock into place upon arrival. Tetris& # 39; Most complicated comes from the fact that players want to act quickly and confidently. But what if there was so much to follow that playing with confidence was too much? Schwerkraftprojektionsgerät adds three playing fields to track, each heading to the cardinal. In addition, every block enters each stage at a time, and its positioning and positioning are characteristic of certain objects. For example, a T-shaped block can climb over its house on a single plain but that means it will reach its central part of the opposing arena. Success in one area sometimes means creating problems in another. The sweetness comes from trying to deal with these issues and watching as failure escalates to ridiculous levels.
It's not completely dirty. The blocks do not fall until you decide to lower them, which means you have more time to plan a good move on multiple axes. Schwerkraftprojektionsgerät it follows in the footsteps of Lavelle's other plays, in particular Soll of Soll Roll, where it is more important to navigate understanding through the game space than to rush to find quick solutions.
Lavelle publishes games under the name Raise, a variant of the Latin word for "rebuke." Or in something like Tetris remix, there's a sense of experimentation, experimentation, constant rebuttal and irregularity. Schwerkraftprojektionsgerät it takes a lot of common design to many players and makes it incredibly stupid. Take hope, play, fail, and enjoy. That is the point.