If you want to be pure Magic: Gathering video game experience, Stick to it Arena. Netmarble & # 39; s Magic: Disaster, now IOS and Android, has two players who throw card-backed creatures and fly into a two-way battlefield to destroy the towers of their opponents. I don't like it, but I don't hate it.
Call it a tower defense or a secret lawsuit or just a clear strategy, this popular mobile game contact is a good idea Magic. Players meet in a small deck of cards, each with a certain amount of mana. During the game their mana meter is gradually filled up, allowing them to throw creatures and spells on the battlefield as soon as they are sufficiently anointed. Creatures march on their own path, attacking enemies and castles as they move. The goal of the game is to get rid of another player's home creature. Finish its hitting points and the game is yours.
To add Magic: Gathering twist, each player is represented by Planeswalker, a powerful medium-sized magic user Magic hate. During battles, these Planeswalkers can be called multiple times. Powerful units designed to support card-shaped creatures and standard spells. Each Planeswalker has its own special powers, such as increasing the attack power of nearby units or dealing with a large amount of damage to enemies in a wide area. I've been playing as a fiery Chandra Nalaar since the game was introduced yesterday, and gained skills with him as I emerged victorious.
The gameplay is a good base. The players' positions have only seven cards, so there isn't much room for strategy. I have played a dozen games, and many have felt like my opponent and I was just throwing random spells and creatures and hoping for the best. Maybe as the game progresses a meta of some kind will develop, but for now it sounds like it's free. That said, I enjoy a quick, three-minute match match. It's easy to get under the small cracks in my day. I may not always have cycle time Magic: The Gathering Field
Magic: Disaster is a free game to play, and there are resources to make the experience richer. There is a monthly "Magic Pass" that costs around $ 10 for the game's money and offers special skins, new Planets characters, and additional card packs as a reward for regular game play. I agree to the temptation, but so far I have been able to resist the beautiful siren song of quality boosters, emojis, and extra coins.
I've played a dozen games that are very similar to it Magic: Disaster. Nothing new in mobile games. However, it is a new way to play Magic: Gathering, and I'm on it.