For the past few days, there have been rumors circulating that the reason for the delay Cyberpunk 2077 it was a poor performance of the game on the current generation consoles. There are rumors the god of war Director Cory Barlog explains that even though the situation may not be so the sound scary for a game that should be introduced soon, such situations are far more common than fans might expect.
Games often do not seem to last until the last minute, Barlog explained, because advances are very complex, and regularization is probably one of the final stages of the process. There is always a ton of moving pieces on a big budget, complex games, that must somehow all come together. It doesn't help that each piece of the game can be managed by different teams at one time or another not in one country or time zone, depending on the project.
But his point is clear, and that's why most people probably need to hear and know: Games don't work very well most of the time it's being built.
"GAMES ARE MOST IMPORTANT, LONG, BUT NO," he wrote on Twitter. "Traditionally, that is near the end."
I'm not saying I'm speaking for the industry, so some people are just acting wrong to agree or adjust when you see that your experience is different, but I see this to be true in most * games.
GAMES ARE VERY VERY IMPORTANT, LONG, LONG.
Traditionally, that is about to end.
– Cory Barlog Little Creep League (@corybarlog) January 22, 2020
"Most of the time, we are more often than not, we continue to work hard and believe that the idea of this claim + has been taped together & # 39; thing & # 39; s coming together eventually," continued Barlog.
To me there is nothing shameful or embarrassing about a game that does not perform well in development.
We ALL want to bring out the busper / most free experience.
Sometimes we (most) succeed. Sometimes we don't.
But NOT because we didn't try. ngoba
– Cory Barlog Little Creep League (@corybarlog) January 22, 2020
If those superheroes can finally come together, the makers of the game say that the experience can feel magical.
"This is the most amazing day of any development cycle," said engineer Jennifer Scheurle in a Polgon article last year.
"A lot of game development means that you have faith that you will get there, with the game looking different than you thought when you asked yourself and others," he continued.
But until the magic comes, development games will not remain visible to the public – and that's okay.