The New God of War camera tool shows Baldur giving Kratos a finger

Geralt of Sanctuary

The New God of War camera tool shows Baldur giving Kratos a finger

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About two years have been released, The shedding of blood and Dark Souls modder Lance McDonald have found a new way of looking the god of war (2018). And with that new power, McDonald's has discovered Baldur's secret spot giving players the finishing touch of a game.

Instead of a standard unmanned, back-to-back camera, McDonald's can watch the game with all its cutscenes on the free-flowing camera. In terms of scale, this project was there it works a bit sometime last year, but they put up some really good issues with game menus. Now, McDonald's can crunch time during an event, and the characters don't attach to each other – accomplishing what they found recommends Cory Barlog, the director of the game. We reached out to Sony to learn more about touch.

You can see McDonald's full video of the Baldur fight event in the tweet above.

The tool is impressive, and a really clean new way to look at our 2018 game of the year. But McDonald's also gets an Easter egg for the character from the last two battles.

At the end of their first war the god of war, Kratos breaks Baldur's neck and throws his body into the rock. Players see the body fall, but you must not watch it fall to the ground. But with the new camera tool, McDonald was able to follow Baldur's body all the way into the hole.

Apparently, after Baldur came out of the frame, the character model stuck with all his middle fingers in the air – giving Kratos a final farewell.

This is, of course, something that players have never seen in a game. The standard action fits perfectly with Baldur's personality – something one of the developers of Sony Santa Monica seems to agree with.

We are not sure if we will see Baldur's brother Tor, biting his thumb in Kratos at the god of war we hope that we come. But if Baldur manages to pull the Kratos bird beyond the grave, anything is possible.



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