Before all season Desiny 2, Bungie promises new functions, startups, and new Exotic weapons to pursue. The anticipation of these events is intense, the community has gathered together for all new releases. But while the latest demand for Dawn & # 39; s Exotic is very discussion and fun, it takes 30 minutes or less to finish, far less than average.
And that distinction between storytelling and gameplay during the Devil's Ruin Exotic quest summarizes the story perfectly Conclusion 2Current season.
What is the devil's quest for?
The Devil's Destruction is a nearby weapon that fires laser and ammunition. And the desire to get it is almost too short. I start work, take a quest, talk to Santa-14 in the Tower, find 10 robots on an old Crocible map, and get a gun. Start to finish takes half an hour.
The quest game is weird, but storytelling and storytelling save you.
In the back half of the quest, I listen to the ancient heroes Osiris and Santa-14 banter and others as adults after centuries of friendship.
"Get off line, Osiris, I'm trying to show the guard something very important," said Saint-14. “I did,” said Osiris, causing Santa to burst out laughing and give another full threat. Demand shows a disappointing side to extreme Osiris, and achieves a competitive, yet exciting environment.
Finally, the boss of Crucible Lord Shaxx appears, and the jokes get more meta, until they end with Shaxx's singing. Conversations come from the stupid characters that make up Destiny's selfish gallery. But it also allows the public to see within these relationships.
But where is the fun?
Conclusion 2The story is never about the game itself. The problem with Devil's Municipal Demand is the lack of anything new, the gameplay genius, and the time for short quest doesn't sound like I've found something.
Demand sends me to the jobs I've played for hours, of Sundial. I've been playing on the Twilight Gap Crucible map since the beginning Desiny five years ago. Aside from wandering through the Twilight Gap looking for robots, the quest is to duplicate the same work I did last month. But in this case I found Exotic in it.
But because of its gameplay failures, Devil's quest for success wins its story – as is the case with most of this season. The Santa-14 rescue from December is one of my favorite activities on the Deliny Franchise. That quest makes you feel like you're fighting an impossible battle to save a famous hero. And the gameplay of mission complements is that.
You fight for the time, you fight alone until you stand with Santa-14 against impossible odds. There are tenant mechanics, and Santa-14 offers his Bubble Shield to help you in the fight. This storytelling and gameplay make it similar to other Destiny activities, and that's what makes it memorable. Devil's Dinor doesn't offer any fun when it runs for 30 minutes.
Between the Saint mission and the dialogue inside Devil's Demin, it sounds like Bungie is finally finding better ways to tell the series & # 39; s game within the game, than in a popular lesson. But one of those claims gives a good time to play the game, and the other doesn't.
And that's a big concern as to where Destiny is right now. The story of the game is pretty good this season, but it's paired with a gameplay that's not worth the login. Future extensions that add elements of new, exciting gameplay, while also updating this level of storytelling, could be some great content Conclusion 2. However Shadowkeep he is only three months old, fans are likely to be sticking to experiences similar to the Devil's Desire to Ruin for another nine months.