The past month was Arrears month at the Kotaku. April, we thought, would be pretty lean in terms of new games booked by two blockbusters (Outriders and return) but in the meantime without tent poles. What better time to play the games we already have?
However, May looks a lot busier. Today is the most eagerly awaited Resident Evil Village ended up on consoles and PC. Next week, Mass Effect Legendary Edition stands ready for free time to do what the Reapers did to so many alien species (though for those of us who didn’t play the entire original trilogy, this must be considered residue by some definitions). A few days later we’ll finally see what BioMutant everything is about. Then Ratchet & clink: tear apart published shortly afterwards. It’s safe to say that the drought is over, at least for the time being.
On the whole, Kotaku appreciated the breather that gave many of us a moment to relax with games we missed. Zack played and then immediately forgotten over Quake 4. Alexandra details a novel, but brutal sounding approach play Abadox. Riley followed a Cyberpunk NPC aroundand recorded the results. I pissed my pants over The medium. hatch pissed his pants over the seven year old Alien: isolation. John hugged his inner shark. Good times.
We haven’t always focused on games. ash knocked into the source of feeling from “Video Game FOMO.” Nathan did the same Because the chaos service games can put a strain on your own backlog. Good times too.
But here’s the residue thing: they’re actually not going anywhere. You know how it is. Try as you like to put a lid on yours, it will grow and grow and grow.
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In the spirit of this collective and eternal struggle that can easily be described with a certain Greek mythical figureBacklog month isn’t really going anywhere either. Sure, the officially appointed month has passed. And with the influx of major games on the horizon, we’ll likely be preoccupied with new things for a while. But residue is hard to kill, so look for more Residue Stories from Kotaku in the future. We all have one. No reason not to talk about it.
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