Our dreams are often exciting, shocking and fearful-sometimes they all become three at a time. Superliminal is a puzzle game that tries to explore those dreams and fuzzy logic that exists only in our dreams. Impressively, it evokes many emotions while we sleep. Unfortunately, using dream logic to solve real problems can also be frustrating.
Superliminal is a first-person puzzle game with a mandatory perspective. One of its most powerful heads is that it allows you to manipulate objects using perspective. For example, if you hold the apple close to your face, it looks bigger than it actually is. In Superstructure, you can take advantage of this, so when you bring small objects closer, they actually do get bigger. Both methods work, and I'm really happy to be able to pull the giant houses off the horizon to shrink the houses so that I can place them on the table as if they were accessories for a doll. This perspective manipulator is really neat, and I am happy to shrink the large objects so that they can pass through the small holes and expand the small wedges of the cheese to form a ramp leading to the second floor door.
With the development of Superstructure, its confusion naturally evolved. However, things rarely look like they seem, and developer Pillow Castle keeps meeting your expectations. For example, once I reached for a box and just watched it break down in my hands. Some levels of the superstructure are not interactive illusions, but many problems, and the environment changes and distorts as they move. These moments are neat, but they can also be disorienting, for example when you walk into the door and suddenly find yourself falling on the floor.
Unfortunately, exploring the illogical space of Superstructure is novel, which also leads to one of the biggest flaws of the game: it is sometimes difficult to know what the game requires of the player. Once I fell into a circular corridor. Every time I try to leave the area, I find myself re-entering the same space. Eventually, I solved the puzzle every time I encountered an object, but the game never conveyed the message why I had to do this or how to move me forward. Many of the Superliminal puzzles provide clever solutions, but I occasionally fall into an incomprehensible situation. Even if I stumble across a solution, it scratches my head.
The whole fascinating experience revolves around a loose narrative about dreams. At the beginning of the game, you will be "awake" at the clinic and ready to participate in an experimental dream therapy plan, but you will soon find yourself in your heart. The clinic's founder, Dr. Glenn Pierce, occasionally sends you cheeky messages that have sparked interest in new age therapies and ultimately encourage players to look at the world from a different perspective. High-level humor is rude, but jokes are not always the case, and stories do not leave a lasting impression.
Overall, this is how I feel about "Super Limits". When Superliminal's mechanics were working, I felt like I was participating in a magic show, but when they weren't competing, I felt the developers were playing with magic. I was both happy and frustrated when playing "Super Extreme Games", but after the game was well received, I didn't think much about the game. Like faded dreams, Superliminal is a bit short-lived.