I love Unreal Engine 5 showcase videos. Can’t get enough of them. To put it bluntly, I don’t even don’t worry about how playable any of them end up being because this is an art feature not a game review section and so I’m only interested in how pretty they look and today’s presentation is really pretty.
That is In the aira video by Airborn Studios, an art studio in Berlin that we have featured a few times before, including for her incredible work on some of Overwatch’s skins:
After years of hibernation, we have decided to resume the project our studio is named after. I wonder how it would be if we dived back into this world with new ideas, a different approach, a mix of In the air Veteran and new team members, and a determination to use the latest technology to advance stylized gameplay and stay true to the core pillars of the work done long ago. And without further ado, we proudly present the result!
When they talk about a “hibernation phase,” they’re not kidding: In the air as an idea has been on the road for over 15 years nowjust the most contemporary expression of the idea that gave the studio its name with this latest video.
It is important to note that this is not a playing field in the sense that this is something that is being actively attempted to be made. Instead – they called it a “visual prototype” in this case –It’s a way for artists to work on something that looks like a video game to show off their skills while creating something that is theirnot the intellectual property of an employer or customer.
To give you an idea of how much work goes into something like this, here is the full credits list for the project:
Airborn Studios
Alexander Delagrange – 3D env/prop art
Alexandra Graap – 3D character art
Artur Rosario – Technical Art
Benjamin Sauder – Technical Manager
Boris Patchoull – Managing Director
Ching Rappsilber-Li – Executive Assistant
Erik Neubauer – 3D character art
Fatos Tahiraj – 3D Character Art
Gabriel Hanna – 3D Env/Prop Art
Ilka Hesche – concept art
Jan Wyss – 3D env/prop art
João Sapiro Josue – 3D Env/Prop Art
Johannes Figlhuber – Art Direction & Concept Art
Jonas Kunert – 3D Env/Prop Art & Concept Art
Julian Dasgupta – Project Management & PR
Kevin Skok – 3D env/prop art
Lennart Berger – 3D character art
Malwina Czech – 3D Env/Prop Art
Manuel Sitompul – 3D character art
Manuel Virks – 3D Level Lead
Niels Timmerman – 3D character art
Simon Kopp – Art Direction & Concept Art
Steffen Unger – 3D main character
Svenja Roesner – 3D Env/Prop Art
Tim Moreels – 3D character art
Verena Porcher – Website relaunch coordination
Victor Pancrazi – 3D character art
music
Ian Dorsch
Funkeyz animation studio
Shuki Gamliel – animation leader
Sonia Wolfson-Animation
Arthur Kazine-Animation
Michael Fabris – Rigging
skew sound
Dan Crislip – Audio Director
Christopher Wilson – sound design
Nicholas Kallman – sound design
Steve Pardo – sound design
production babies
Joshua (Yoshi)
Special thanks
Adina Krause
Ezgi Bulut
Josh Dina
Matthew Schneider
If you want to learn a little more about it In the air and its creation The team wrote a short blog about the processwere also kind enough to share a ton of behind-the-scenes insights into the making of the video, ranging from character designs to airship renderings: