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The offer may be well known to most people (an RTS ancestry base that focuses on the stories of popular heroes, multi-channel campaigns and user-generated content), but it's hard to ignore the circumstances when it comes: a certain decline for Blizzard. An innocent, reputable and exemplary company, which has been taking the biggest criticism for a few years. It all started with the tragic introduction of the Devil: Immortal, burned by the issue of freedom of speech in eSports and landed in a new hot spot with the sacrifice of Warsters 3.
If you're wondering what this review is about, the answer is where to point it. Each conversation about this fiasco moves quickly from dealing with the obvious flaws in each game to the Blizzard situation that needs to change its perspective. Because Warsters III: Reinforcement disappoints with epic proportions. At first glance it can be seen as innocent entertainment with enhanced graphics and new internet infrastructure. After that color, but there is a damaged building.
Where do we begin? For example, due to the large number of failures and technical problems, due to poor utilization of user status due to the creation of negligence or how noticeable improvements have remained in between. Worse, the tragedy of online options, we almost left it in the end.
The richness of Warsters 3 is that it attracts many types of players with everything it offers, which we can divide into three groups. First, there are adventure fans, who have a rich campaign with stories and characters. These people will be disappointed that here nothing is guaranteed about what to do, that it's the only old way a player has small image tweaks. Physical development is also not very good, because it is included in medicine, in some parts yes and in others. So we find there is a level of detail, good, medium and bad connections. Vision, therefore, is bad because it lacks cohesion.
It shows a lot that they have improved some parts and left some as they were. What is worse is that this is not what we expected, and not because we would be cheating, but because the same company had taught it from day one the game was higher than that, with a lot of progress, not yet delivered. The so-called "compromise" but the beast. So there are reasons why people feel cheated.
Such a campaign, among other things, tells of Surall's departure from the eastern kingdoms to Kalimdor and the Arthas Menethil scandal. Go for some great introductory articles. But, unfortunately, between the third and fourth missions we found some flaws that left you in the middle and mixed well.
The second block of potential players is online, who bite into individual-level battles where resources and resource management speed. These are pending Mediocre's matching program. There is only one way to counter what you go in to wait for you to contact someone, who can be anyone because there are no scores, no calculations, any adjustments to balance the balance. They did nothing to stop violent disputes and novices could enter without fear. His main competitor in this backlinks, Age of Empires II: Specific Edition, has also come without these changes but at least they have put together an online training module to understand and understand the difference.
The third group consists of those who discover the wonders that an editor can do and those who enjoy those who do. The first ones are waiting for a tough, summarizing agreement on legal, financial and even sadistic art. At least we were able to play again with Wintermaul and Power Wars, two concepts born in the experimental laboratory of Warcraft III. But given the new format, we find it hard to believe that illegal methods will be able to fix these in the coming months.
So, to take account, we have the full. Blizzard has created a theme that has the potential to frustrate all kinds of players that come to him. From the development of inconsistent views that can go from misleading marketing to technical errors that ruin your game, it goes with a new relationship agreement that will make content creators feel bad. We will not harm the origin and the fact that that foundation has a unique quality, which we keep claiming. But up there. Everything that has come to improve the last two decades has only gone bad. And the most important part is that it surprises and shocks us and that Blizzard introduced something similar.
Warsters III: Reinforcement is a bad premier that can disappoint us as fans of the video game. It would have been much better, if necessary, to have repeated the old one with standard repairs and screen repairs, without touching anything else, since it's a bad thing we can say about him being poor. That a thousand and one updates come through the months, healing and justice being done.
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