Usually I get to watch runners during the fastest Marathons Games at rest. Nothing is relaxing GustoWednesday for a re-play of the bullet-Hell shooter Mushihimesama Futari in great difficulty. I spent the whole edge in my chair, frustrated and confused.
Mushihimesama Futari, AKA Mushi Futari, is a 2006 Arcade game by Cave. The Cave is a Japanese development studio known for its shooting range, a hell of a lot where players have to use visual imagery tools while capturing enemy enemies with their muscles / spells / magic spells / whatever. Mushihimesama Futari translates that Bug Princess Duo and in sequence Mushihimesama, either The Bug Princess.
The game has five stages of non-stop. Enemy waves fill the screen with bullets. Mini-executives and executives should put up seemingly insurmountable webs. The player has limited ability to counteract the characters, convert them into accumulated values and then be used to reach the player's line. Sometimes converting coins into precious stones is the only way to survive.
One thing to keep in mind while watching this and many other archers of hell is that the player's ship usually has a very small hitbox. Only the ship's location Mushihimesama Futari is in danger. Boxing boxes are smaller than the original letters. If one were to strip away all the clicking sound on the screen, all this would be one pixel pulling hundreds of other pixels.
Gusto plays a version of the game version 1.01, an older version that is complicated by complex character patterns. He plays in great difficulty, showing strong enemies and very complex character patterns. She speaks slowly during the run, allowing her bed mates to speak while still concentrating. She sails her ship in and out of situations that fill me with dread, and I only watched.
Check out the full run at the start of the Awesome Games Done Quick 2020 Twitch clip below.
I play a lot of hell archers, so I'm used to that level of concentration. I'm nowhere near Gusto's level, but I know what it's like to stare at the chaos-filled screen, holding my breath as I go through endless pixels of enemy. It's big enough when I do it myself. Watching someone else do it, doesn't it help to do something? I can't take it.
Gusto managed to end the match in just over 44 minutes, with no ship left. The man is a cruel king. That won't stop me from being overwhelmed and scared every time I watch him play.