Every year I find it harder to renew my annual reviews of sports titles. MotoGP falls into this category, but it is certainly not the only one. Of course, this goes hand in hand with the fact that game manufacturers don’t seem to try to innovate too much, but basically release the same work year after year with a few minor changes. However, Milestone seems to have responded to fans’ wishes with two small but important new features.
The developers have many years of experience in MotoGP and have created a solid foundation to build on. And once you ride your bike along the various routes, you can see that from the past few years. It’s a brutally steep learning curve that feels like a mountain as soon as you start the game. It’s like a difficult dance where the slightest mistake causes you to step on it or get carried away. But when it works, it flows beautifully. Fast as the wind in a straight line, tilted this way, tilted this way. There’s something beautiful about it. But at the same time, there is (probably) no sports game where precision when pressing buttons is so important. One millimeter too much on the brakes and you’ll fly like a rocket. One millimeter less and you end up in grass or gravel. Too much punch too soon after a corner and you end up on the ground in a skid that would have made Glenn Hysén proud. In short: the game on the pitch is a great, exciting experience.
One thing that has somewhat ruined my experience in recent years is the behavior of competing CPU-controlled pilots. You could crash and burn with no consequences, but that’s over. Because Milestone has finally added penalties for everyone. Riding a computer-controlled motorcycle on grass? Contribute to another driver going off the road? Now it’s time to put our cards on the table. The Commissioners (Professional judge) monitor the situation and constantly report on who was punished and why. It’s these little things that make a game like MotoGP 24 more entertaining.
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For most people, this conversation is probably enjoyed in career mode (it’s about the career path, not a quick career). It certainly hasn’t changed from last year when it was all about climbing the rankings and becoming the greatest of all time. However, this is where the game’s other major innovation comes into play, one that has been present in most sports games since time immemorial. i mean the new signings. Over the course of a season, new additions continue to appear, and at the end of the season, drivers can change teams in search of new success and probably a lot of money.
To briefly summarize the situation: We start with a promising pilot from Moto3 There are still a few races left until the end of the season. This is where the first challenge begins, on which the entire mode is based. Be one step ahead of your rival and if you’re good enough, you’ll make the magical jump straight into MotoGP the following season. If you fail, you will find yourself biting the dust. New challenges then arise based on your results. For example, my first challenge in MotoGP was to be the first rider from the Gasgas team to catch up. To do this, he had to be higher in the points standings after three races. And so forth. You can also improve your own bike after training and make rivals or friends by responding politely or maliciously to other people’s messages on social networks. The single player portion also includes time trials, championships and grand prizes. You can continue playing split screen locally if you want to invite a friend. If you want play onlineYou can create or join lobbies with up to twelve players. There’s also the option to play something called LiveGP (not available on Switch), which consists of rotating challenges on different tracks with corresponding leaderboards.
The biggest problem I have with the series is something I don’t think the developers can fix. It’s the lack of new material every year. At the same time, however, they are strongly tied to the official license, so no tracks, drivers or teams can be added. But it would be nice to see some sort of career mode update or story mode next year.
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What should be praised about the studio is the quality of the look and sound of the motorcycles. In general the tone is good, apart from what I found to be a somewhat useless commentator before each race, who limited himself to commenting on the racing and the weather. Aesthetically there is nothing to complain about and, as I said, the bikes look very good, as do the riders, although on some occasions I noticed that the feet and knees seemed to go through the ground. However, publicity, which is not a problem, leaves much to be desired.
MotoGP 24 continues the path of good gameplay in the series. The feeling of playing with the bike is excellent despite or thanks to the analogue requirements, but unfortunately suffers from the same problem as most sports games, which do not have many innovations compared to last year.