WEIRD WEST REVIEW – The WEST’S WILDEST and DANGEROUS RPG

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WEIRD WEST REVIEW – The WEST’S WILDEST and DANGEROUS RPG

Dangerous, Review, RPG, Weird, West, Wests, wildest

I’ve always been a big fan of western movies. My grandfather introduced me to the genre when I was little, and now I know names like John Wayne, Gary Cooper, Henry Fonda, Clint Eastwood and co. When WolfEye Studios announced Weird West in 2019, I was intrigued with that track record and impatient to see how the studio had managed to combine the wild west with the supernatural without looking bad. With the launch scheduled for today, I can tell you that I’ve been playing Weird West for a few days and I have a lot, well, to share about it RPG adventure.

In Weird West you have to Lead five unique but interconnected characters through their respective stories, all set in the Wild West. The storyline is primarily divided into these five characters, with each character’s story arc being a separate chapter within a larger narrative. The characters are linked by a supernatural bond, allowing the player to enjoy the narrative seamlessly, although the characters become independent once you’ve gotten past their stories. It’s a strange story revolving around a mysterious encounter that gradually unravels until it finally makes sense. As a player, you’ll learn more about the entire story during the first episode starring bounty hunter Jane Bell. Then a little more with Pigman; a bit more with Native Americans, Across Waters and so on.

The plot is interesting and forces the player to adapt new play styles frequently, as Jane Bell’s strengths with firearms and as an honorable officer are completely different from Pigman’s story as he is a hand-to-hand combatant who is not usually very well received in most settlements due to the reputation they have. For example, you play as the werewolf Desidério Rios and without any problem you decide to look for new weapons in the town of Grackle. If you attempt this as Pigman, whose real name is Cl’erns Qui’g, you’ll be shot on the spot if you try to enter the town, so you’ll have to find the gear you need by exploring the wilderness.

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The idea of ​​playing and having to play a new character build it from scratch it’s quite reinforced with the customization system. From what I’ve seen it’s a double edged sword since you assume that every time you get a character you’ll have to find new gear and items, but the fact that your abilities (which allow you to firing beam shots) are faster with the trigger or enjoy many improvements in shooting with firearms, bows or melee combat) achieved with consumables called “Nimp Relics”, not moving between characters is something that hurts a lot , especially because the skills for the same are all but three or four specific. Considering that buffs (which grant extra health, increased reload speed, increased burst damage, etc.) carry over, I can’t help but wonder why one is permanent and the other character specific since the only thing this Causes is Limit your interest in real engagement and focus on skill development.

Strange WestStrange West
Strange WestStrange West

Although the progression system has some downsides, Weird West is still a fantastically constructed game that invites exploration. Every location on the massive map has its own secrets, whether it’s loot or a tough pack of enemies to contend with. There are also plenty of side quests that take you off the beaten track to help the people of this Weird West, allowing you to acquire new gear, build lasting friendships and relationships with those you help, with characters who even become friends for… life and helps you when things get complicated. And that works both ways, meaning if you decide to go illegal or end up in the wrong crowd, you’re probably dealing with some sort of grudge match revenge this will force you to escape more than once. Given that Weird West has a supernatural setting, it might not even be a band of outlaws, but a group of ravenous and greedy savages wanting nothing more than to get your loot. It’s a fabulous example of an immersive simulator where the west becomes whatever you want it to be. Your decisions have consequences, good or bad, and will affect the development of future character arcs.

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Similarly, it is a isometric roleplaying game, You’ll be pleased to hear that Weird West plays incredibly smoothly. Whether it’s using strategy and stealth to quietly move around a location (considering that Weird West isn’t an interconnected open world, but a map with a series of individual locations to visit) and take out all enemies , without arousing suspicion, or whether you prefer a more direct approach and let the six shooter speak for itself, the gameplay, the movement, the shooting systems, everything is top notch. This also applies to Weird West’s visual effects and graphics in general. It’s a very eye-catching game, and its soundtrack and art style go together perfectly, managing to create an immersive, immersive and unique version of the Wild West that we’ve seen so many times before.

Having said that, I have to say that the West can be a very difficult place to survive in, no matter who you play with. As you travel, you’ll come across random encounters that pop up out of the blue, and some are good, but others will leave you in more than a quandary. You can avoid some of these random events, but you have to face many of them and if you are not well prepared you will end up dead more than once or one of the characters that accompany you will fall. The most frustrating thing about these encounters is that they’re often unavoidable and if you die and reload the game, you’ll encounter the same thing all over again and get caught in a tricky death cycle from which you can save very little and later a lot of persistence. The easiest solution to getting through this is to carry a good team throughout the game, although you’ll often be low on ammo and items after clearing during a mission, and these encounters will still spawn if you head into a town are stocking up. . It is the danger of random design that can be the most unforgiving.

Strange West

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While it has its flaws and isn’t perfect (the progression and random battles are a testament to that), Weird West is still a pretty impressive RPG. If you love stories from the Wild West and are looking for a game that will keep you immersed for hours and invites you to explore a beautiful world full of mystery and charm, then the new WolfEye Studios is for you. It’s challenging, it’s polished, it’s captivating and brilliantly staged. is another fantastic title to add to Devolver Digital’s already amazing portfolio.

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