Flexible plots This is how you build castle grounds, marketplaces and agricultural fields in your country Landlords City. It’s a fairly intuitive (and satisfying) process, aligning the edges of properties with streets to create organic shapes. However, sometimes it just doesn’t work.
Our Manor Lords guide will help you understand some of the reasons why flexible properties cannot be built and how you can avoid or fix them.
How flexible plots (should) work.
Flexible plots allow you to arrange some important parts of your city. It’s a pretty simple process – you just place four points to define the corners of a shape (a kind of quadrilateral). What makes it even more complicated is the (clever) way it fills gaps and expands the plot(s).
Flexible lots are aligned with streets by default. As a result, they fill all available space around intersections and other buildings or properties. It can also get a bit messy – remember: Landlords is in Early Access. Sometimes your flexible lot will turn red (indicating that you cannot build it) while you are creating it. In other cases, you can place all four dots and then the build button simply never lights up. And unfortunately, the game doesn’t really tell you why you’re not allowed to build your property.
Before we delve into the more complicated and strange reasons why this happens, please check your plot does not cross any street and that you Got the supplies You have to build it. If this isn’t the case, let’s look at some of the other reasons for this and how to fix (or avoid) them.
As a quick aside, you can avoid most of the problems listed below by simply disabling road alignment, but where’s the fun in building boring old square lots?
Look for supplies on the ground
When you start, all of your city’s supplies are thrown on the ground in two piles and you cannot build on top of them. In the same way, if you demolish or even move a building (even a market stall), some supplies will be left behind.
Make sure you don’t build your flexible lot in a location where supplies are hidden. If you find supplies there, make sure you have families in charge of your granary and warehouse (at least temporarily) and there is room to store things. Give yourself some time and supplies should be picked up. Remember that wood and boards require oxen to move them (and an unassigned family to lead those oxen).
Watch the edges of buildings
In many cases, flexible lots (and streets) are attached to the edge of buildings and even follow the perimeter around corners to create fun little cutouts. Normally this isn’t a problem.
However, for some buildings – for example windmills and drawbar posts – this is not the case. If your flexible lot (or street) even touches the edge of one of these round building footprints, you won’t be able to build on it. This is easy to avoid – just don’t do it.
Complicated roads are more difficult to recognize
Road construction in Landlords is just the process of picking a few points and then building them up. It’s a really easy (and satisfying) way to create organic, curvy roads. However, if you’re not careful, this won’t be the case at the ends of your streets – especially at intersections or when expanding an existing street quite align.
These strange little overlaps and misalignments seem to cause problems with flexible plots, especially when the plot is narrow. Check the roads and select points that are not at these strange intersections. If necessary, you can also move the corners of the flexible plots away from the streets. There aren’t many ways to repair the roads themselves, but you can delete them and start over – just be aware that this will delete the roads entire Back to the street you originally drew, rather than just back to the first intersection, for example. You may end up having to redraw a lot of streets.
Pay attention to overlapping building floor plans
If you build your city with densely packed buildings, you’ll end up with lots of strange intersections where the layouts of different buildings and properties meet.
Buildings have square (rectangular) floor plans, but the streets are organic and curved. And that means that where the building meets the street, this may not be the case quite align. Placing a flexible lot that is too close to one of these odd corners could cause the flexible lot to trip – similar to the road overlaps above.
If you think this is the case, before placing your flexible plot points, zoom in and move them a little away from the footprint you want to avoid.
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