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Why Gamers probably don't need a 360Hz Monitor

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Picture: Asus

Nvidia and Asus announced at this year's CES to create an esports-based computer capable of running at 360Hz at 1080p. You probably don't need one, even if you get better again CS: GO and feel like this is the year when you will finally be able to step up your game and be great.

Currently, 240Hz is a high-speed bar that represents the look of "grade grade" gired Problems with drawings – it's amazing. Aside from the automation of demanding specs recognition whenever the numbers jump too high, however, these aren't exciting news for ordinary players (especially not at a cost of $ 1,000).

Aside from size and resolution, PC gamers care a great deal about the amount of refreshment of a monitor, or the maximum number of times that it can create and replicate a screen every second. While the actual framethe rate you get at any time varies based on your PC and what game you're playing, the display it has a cap of how close it can get to the screen.

Most people don't play at 360 images per second

This brings us to the first of two reasons why the jump from 240Hz to 360Hz doesn't matter. Many games and PCs can't beat 360 frames per second, time. With most AAA games, PC players who want the best performance often use their graphics settings to gain the highest reliability while keeping their game running smoothly. Usually, depending on how much you care about the framerate, you are shooting at 60fps on a PC (or less).

Case in point: I recently had the opportunity to use a very powerful gaming desktop and enjoyed playing games like that Call of Duty: Modern Wars and Control with high-resolution visuals using / near 90fps. That computer costs more than $ 5,000, so most of us won't see that kind of loyalty for a long, long time.

To be fair, esports change the equation a bit. The number of old titles that are still popular in the sports community, such as Claim: Global Outrage and Star, you don't need a lot of computational power, so it's possible to achieve very high frames. Other games, like DOTA either League of Legends, it is not figuratively needed. Also, most contestants prefer to give visual credibility to see more frames faster, which may give them less opportunity for opponents – hitting 360 frames per second is out of the question.

Jumping from 240Hz to 360Hz isn't as big as you think

I'm not at CES so I can't say for myself, but according to reports of many stores that have used ASUS ROG Swift 360Hz, the difference between playing 240Hz and 360Hz is small, it's better.

Engadget & # 39; s Jessica Conditt note that he can read the images faster on Counter-Strike, leading to a better response time. He also said, however, that the change was subtle and only pro players could see the difference.

So, there you have it: If you already play the right games and / or have the money to buy the best gear you can without breaking a sweat, the 360Hz monitor is not a snake oil. something. It is not, however, a hobby and save it if you spend most of your evening playing Civilization VI either Stardew Valley. Most of us would not be able to take advantage of technology if we tried.

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