Geralt of Sanctuary

Wide Ocean Big Jacket, Hot Camping Game, Total Length

Big, Camping, game, Hot, Jacket, Length, Ocean, Total, wide


Picture: Wide Ocean Big Jacket

As a kid, I never liked camping. I've been to many Bananas Scouts and church camps, but I've never run away from the overwhelming feeling of anxiety, as if the trees would shut me in and fill me with their endless branches. It turns out, I was just doing it wrong. The camping trip I continued as a child was all well-organized, frustratingly frustrating lessons for organized activities and home-based hours. That's fine camping, on the other hand, cold AF. Only you, some friends, maybe some alcohol, and a whole bunch of trees. Wide Ocean Big Jacket is a game about good camping.

Wide Ocean Big Jacket—I have spoken to her Wide Ocean Short Skirt Long Jacket (Na Na Na Na Na Na Na Na Na)-A short PC / Switch game of four people who took a camping trip. Two of them, Brad and Chloanne, are full-time adults. The other two, Mordin and Ben, are teenagers with very little experience in camping. Brad and Chloanne are married, and she is Mordek's aunt and uncle. Mordin and Ben & # 39; love each other, & # 39; which means they are both 13, but they have been best friends for years and want to get things done. What follows is not shenanigans-dressing or crowding beheaded (Famoucleverly two things can happen in the woods). In turn, Wide Ocean Big Jacket is a game about people living short, small lives and, through it, getting a better idea of ​​what they want in their normal, big life.

You control everyone, but not all at the same time. Instead, the game skips the cuts between characters, either controls the characters in pairs, or puts everyone in a large circle and lets you rotate between the camera. Usually, communication involves going up to other characters and initiating conversations with them, however Wide Ocean Big Jacket sprinkles the oodles of brilliance in this first non-commercial formula. Words explode on the screen to convey intentions or to draw the present mood. Usually, this is used to make a comic effect. For example, when Moridek – who looks amazingly handsome, runs into Ben's subtle, more powerful boots – he decides to stare at trees outside the home because of nature and no rules, he receives these messages reflecting Moridek's mirror. but constant thoughts of self-knowledge:

"LOOK AT THIS BUSH," said another message. “GONNA Pee HERE,” said one. “YOU DON'T NEED TO LEAVE,” said one last one. As you approach the bathroom door, there is an additional message that reads, "LET US USE TOILET." All the while, a series of regular interview screens reveal that Mordel is in his head, trying to capture the spirit of the don. & # 39; t-give-a-fuck tearing hardness of weight while also knowing that being outside is not a good thing and someone else can see it.

The incident is extremely funny. The whole game is. The dialogue flows naturally, during the tone of the playful listening back to the same plays Night in the Forest. Understandably, given the context. These are ordinary people just meeting in the woods, trying to escape the clutter of complicated family bonds and new connections (Brad and Cloanne know little about Ben) with humor and general banter.

But over time, everyone dug deeper. Other small robbers follow, but only at this stage. In the best case, Moridek wishes Chloanne questions about sex after a day of witnessing, to her, it seems like a strong relationship between the two adults. For one thing, Chloanne and Brad had a heated discussion about whether or not they wanted children, since they worked well with two teenagers for 24 hours. The inspired scene mostly focuses on the center of the Venn diagram between comics, character development, and horror, everyone sitting around a campfire as Ben tells horror stories about rats that have emerged from his chin. Every few lines of his story, you rediscover the camera, at which point you you will not pick some characters to hear their dialogue, but you can wander around to see their faces, which are shocked and shocked as the story goes on – except for Mordek, who gradually becomes a smug grin, because you've heard this before, and admits how Ben tells it. We’re just having fun, the definitive moment where Ben comes out of his shell, and everyone else is just like “fuck yeah” in their own ways.

Wide Ocean Big Jacket it's not too long, lasting only 60-90 minutes according to its engineers, which is a bit like my experience. It's my idea, a rare example of a game that is he is perfect in length. It's like a camping trip: a short escape that provides extra space for thinking, breathing, and laughing. The game form displays these. Each forested space looks great, but it's not. Invisible obstacles provide a way for the endless flow of purgatorial emptiness. You will not get lost in these woods. Instead, I think the purpose is to make them feel comfortable rooms – deciduous trees instead of growing.

In one case, Ben and Chloanne turned basic texts into text. Ben, after waking up before anyone else and looking for a fire, says to Cloanne, "I'm happy. It looks like so little life … Like I've lived & # 39; Full life, & # 39; but it's too small. Like & # 39 "Real Life & # 39; s there is big and big, but here's a different, smaller life." At first, Chloanne is confused, but Ben pours coffee for her. camps like your place in the world, like your house or your city. So all kind of … squised? What's the word? "" Yes! "Ben answers." Chloanne says: "Interesting idea. their little life until others wake up and join them.

Leave a Comment