Wilderness myth is an incredible procedurally generated RPG that takes players through a series of narrative quests. As you build bases, fight enemies, and learn more about the world, you can build your cast through new choices and sacrifices. A hero might die, marry another party member and have children, or turn into an increasingly wild beast. It’s an incredibly cozy, satisfying RPG experience.
Wilderness myth has a core campaign and additional adventurers that introduce new stories and new enemy factions. The game’s first DLC pack focused on new cosmetic skins and armor for heroes, while the upcoming Omen Road Expansion includes a roguelike challenge mode and a new story campaign called Walk in the Unlight. While Omen Road brings many new bosses and challenging fights, it also represents an end to the development for Wilderness myth. Worldwalker Games announced the completion on May 29 on the game’s official X account.
“We will continue to support the game and fix critical bugs, but do not expect any new content in the future,” wrote co-owner Nate Austin. “We will be saying goodbye to many of our team members. Worldwalker Games is going into hibernation for the time being.”
Austin makes it clear that the team still intends to Wilderness myth to other platforms, and the dormancy has no effect on this “in any way”. He also undertakes to continue a Kickstarter that records the game’s music live and integrate into the game, French and Spanish translations for Omen Roadand to maintain the game’s Discord, WikiSupport email, Merch Storeand social media.
“Wilderness myth was wonderful, but nothing lasts forever,” wrote Austin. “We wanted to send Omen Roadand after we have done that, we are ready to move on. That was the plan, and it has nothing to do with how well Omen Road (It’s doing well! We’re very proud of it.)”
He added: “I’m pretty sure we’ll find something else to put our passion into at some point and we’ll let you know in due course.”
It’s sad to see the end Wilderness myththat has become one of my staples when I want to play a narrative RPG adventure. But it’s also a great game, and it’s nice to see the studio end on a high and say goodbye to the project of its own choosing. Even though we may never see another title from the Worldwalker team, I will appreciate Wilderness myth and the stories it effortlessly spins for years to come.