My kids have started playing Wind Waker recently – for the record, my favorite game of all time – and it was exciting to see them interact with everything for the first time. To break into Aryll's kidnapping, laughs at Killer Bees, shouting "this level of evil is the worst I hate". I wonder, then, what they'll do with the end of the game, when they get there.
Time is a funny thing. It's probably a historical footnote now, lost to the sands of time, but it's fair to say it's there Wind Waker first released in 2003, many people – some of whom are firmly in what was then "the media" –it hated it. The game-like visuals of the kids look like a middle-aged matchup, deviation from Zelda GameCube demo, a step back from the critical and commercial success of the series they enjoyed on Nintendo 64.
Hahaha, what, ducks.
We've all forgotten this in 2020, because the game's real power – its timeless visuals, good fighting controls and open world pioneering process – has taken it to an integrated place not just for series, but for video game history.
One of my favorite things Wind Waker was that, besides the appearance of cheating and innocent innocence, there is something dead deep hidden on its news page. While the first chapters of the game are about navigating the blue sea, the wind in your hair, getting a red boat and talking about the little foliage talking, as you progress to the depths of the main arena you start to find that Wind Waker & # 39; s the heart is much darker than its wardrobe.
It is Mad Max set to Hyrule.
The whole basis of your finding the tropical island is that Hyrule eventually lost one of its major conflicts, Ganon emerged victorious and the whole empire burned under the waves of Hylian Ragnarok. Everything you've been fighting for in the past Zelda the games are gone. The people you meet, who cling to life in the few remaining parts of the arid land, are unwise. They are post-apocalyptic survivors.
And yes, in season Wild Breathing and it took place after a catastrophe, it was socially, a once powerful State established in ruins. At least the earth itself still exists.
Aside from this poor preparation, the game is actually (for the most part dependent on fighting, at least) a lot brighter in violence. He's sure to kill a bunch of things, but the effects of this are softened by the cheery musical notes that play through each handstroke, and the true bodies that disappear into clouds of sweet, smoky smoke. It is possible to kill it flawlessly, but it is also gentle with PG like mass murder.
To the end. After enduring a disappointing final battle with Ganon, the murder assassin is escorted through a cutscene, in which Link flies through the air, moving his sword to the ground and wait for me?
It shoots his sword into Ganon's depth skull?
And the camera just stays there, forever, over it?
And Ganon ARE WE LOOKING FOR A RISK, BECAUSE OF THE MOST DIFFICULT TYPE OF INCLUDE?
AHHHHHHHH
So much for keeping things PG. The previous hours' cartoon ban only serves to emphasize the brutality of the final game. All the other killings you have made have been less successful. Here, it's murder, and it's famous, and it's memorable.
I remember playing this the first time I was released, meeting GameCube with my ex-girlfriends, and just losing my good sense of humor. While the fight itself has been a disappointment (again, the last few hours leading up to it), its conclusion is Ganon's most satisfying mission throughout the series.
Partly because of the nature of the obvious murder, sure, but it's also a surprisingly tragic scene. This is my favorite Ganon Zelda. H is appearance is good, his size and shape are worthy of attention, but he is a more sensitive and rounded character here than we were used to. As the uncontrollable power of evil (as he is, say, Wild Breathing
Wind Waker & # 39; s the conclusion is a wonderful story for Nintendo reminding all of us to never judge a book, or a game, by its cover. The appearance of the game and the opening segments had put many people at the time, dismissing it as childish play. Those who are quick to write a play miss, however, to one of the most well-rounded and mature ones Zelda it emphasizes the series has managed, where sacrifice and failure are masterpieces.
And nowhere is this more evident than in the end. As the smoke-filled fight offers the chance to kill tragically, as Ganon's last words come out of his startled body, there is also sadness to be found in your ultimate victory. Eliminating Ganon does not save Hyrule in any way, or restore the fallen empire to its place above the waves. He came back in the face, and was told to carry on.
I can't keep count of the times from this game that stuck with me for 17 years, from the title of Dragon Roost catching runaway pigs, however Wind Waker & # 39; s A gracious ending that fondly reminds me more than any other.