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Wind Waker Speedrunners Closes Fast In A Less than One Hour

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Zelda the speed is constantly changing. Long-sought-after boats were found inside Zelda History: Mask of Majora, again Time Ocarina complete in less than 10 minutes. Now, the new discovery combination may be depressing The Wind Waker it runs a new milestone, bringing its completion time in less than an hour.

Only one known Zelda the fastest trick is called the "jumping obstacle." The Wind Waker excessively poses a huge magical obstacle in the Hyrule-infested ruins that often prevent players from reaching the final hole until special circumstances are met. For a long time, it seemed impossible to get past this obstacle. This has changed over the past four years: In 2016, the player you managed to get through the obstacle. It took about a year after that consistent methods to formulate a plan to make it available. Since then, additional ways to remove the skip are to re-release HD and the original version of GameCube for The Wind Waker found. Techniques vary depending on what type of runner you use. In the first version of the WiiU release strategy, crossing the obstacle required enough speed gathers to break through the obstacle. On GameCube, players he can shoot enough arrows that there is no more space in memory for the obstacle to load.

A new way to make the barrier skip The Wind Waker has recently been discovered, alongside the ability to avoid collecting a hookhi item, which is also time-consuming. It looks dirty to the mind but hard to do. There are two parts to the obstacle: a field outside the barrier that knocks Link back, and a large invisible wall behind. If runners use the trick to cross a first shaped field, they are able to find a specific area in the bar where the bombing allows them to pass. This is because dropping the bomb pushes the link forward, and when the runner is positioned there is less space – equal to a pixel – when the force dropping the bomb is enough to push Link through the obstacle. It’s straightforward, or it requires a lot of focus and a proper position on the runners.

That's great, but the progress made is so important by the revelation that athletes no longer need to get a terrible title. It was almost as if a hookshot was needed to get the essentials of speed, such as the Deku Leaf, and the ascent to the final floor of Ganon's building. Not at all. There are several sequences of events that lead to heavy escaping and ending the game, but the video below of any %% world record holder Linkus7 breaks things down in great detail.

An important part of the hookhi jump is a glitch known as "zombie flying." Zombie roaming has become an important trend in The Wind Waker for a while Whenever Link dies, there is a brief moment in which players can perform tasks such as jumping or kicking back. This can be used to boost Link in the air after the jump slash. When a runner includes a B button, the game thinks they are making another jump, and the link goes up. With enough button presses, you can move as high as you want. The only downside is that if you want to go down, the link needs to recover before you touch the ground or otherwise (because he "died" before the bell started) the death pictures will play. Over the years there have been various ways that athletes have avoided this. On GameCube, it's possible to use something called the Single Tuner, which allows players to buy and use things like their Gameboy Advance overtime, in real time, to heal Link. In some cases where zombie hovers were needed, athletes would lure enemies to specific positions and kill them so they could collect a life-giving heart while in the air.

For zombie hovers that involve crossing a hard hook, there is no need to restore life. When runners start using a zombie hover to float where the Deku Leaf is located in Forest Haven, they can simply save and download the game after collecting the Leaf. It is even more complex in the Tower of Ganon, where crossing the hardwood requires another hover. Here, runners can aim high at a certain angle and drop the bomb to open the warp pot. There are alternatives, some of which avoid the zombie movement, but they don't change. By knowing the runners, they will no doubt find the best route.

These two things mean that a new milestone can be on its way: filling in speeds in less than one hour. World recordings made by Linkus7 are currently one hour, four minutes, and fifty seconds. It was found one month ago. The old run – most of which are now in the category called Any% No Aector Stacking, which didn't use the aforementioned arrow strategy to break the barrier – took three hours to complete.

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