Currently ray tracing the big thing In video game graphics, this is an advantage for users using state-of-the-art hardware on the PC or next generation consoles. Or, conversely, anyone who owns an SNES.
This demo for SuperRT shows real-time ray tracing on a Super Nintendo – a console that was first released in 1991 – thanks to the use of a modified cassette.
“I wanted to try to do something similar to the Super FX chip used in titles like Star Fox,” says inventor Shironeko Labs. “Here the SNES executes the game logic and transfers a scene description to a chip in the cassette in order to generate the visuals. “
You can Check out a breakdown of how it all came together here, or just enjoy the video below, which is definitely some kind of “This is how I actually remember SNES games that look in the foggiest niches of my mind”.
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