Wolcen: Lords of Mayhem, a PC role-playing game in The devil which has been making waves in Steam lately, there is still much to be done. There is a human garbage masterpiece with rings that are able to move around themselves to create unlimited building opportunities. The eye-catching drawings he puts into the league are the following megaliths of the genre The devil IV and Method of dismissal 2. A solid rock foundation for stinking. Unfortunately, instead of drowning in the dumps, the players are currently under insect waves.
I've played Wolcen about five hours now, and have a good time. There was a particular server, and the problem is when the audio gets us out too often. But some players have made it worse, putting the game on sound and again and again with the issues affecting later chapters: features that cause your game to start crashing in the beginning, manage managers who go haywire, just ability to do nothing, look for unrepentant monsters, item statistics that don't add time over time, again unstable servers delete objects and progress.
To review posted yesterday, The developer of Wolcen Studio said it did its best to "solve all these problems as quickly as possible" and temporarily reduce the power of the Internet server to remove some of it.
For now, though, it's much better to be clear. That's a shame, because Wolcen a hot rod for a game that is damaged by some weak, scattered organs. The story and its setting – a victim of grimdark's worthwhile grammar and baseless problems – have you never clicked enthusiastically in the middle of a conversation to find out what's going on next, but it's all very impressive. Most importantly, blowing open hooks like children at a birthday party of relentless spirits felt good, and I soon found myself immersed in the satisfying magic of my witch's abilities.
In Wolcen, it attacks three resources: passion, power, and power. Conflicts and vitality are intertwined, with great attack-based skills and the power it gives to spell its juice. You can fill up your rage or power with regular attacks, but they also respond to abilities of a different kind. If you make a spell of the fire ball, you will be exhausted but get a warm help of rage. This leads to a unique, fast-paced skill set that inspires variety and imagination on your feet. By pairing this with a dive machine (powered by stamina) and powerful enemies who often unleash their attacks, Wolcen emphasizes the "action" part of the ARPG formula.
You'll also gain new skills in a pretty solid clip while scouring and pillaging your way through monster hordes, and you can learn (or sell) them the way you want, even if they don't fit or fit your currently configured gearout. This increases with use and can be changed over time. For example, I started by giving my fireball spell a 10 percent damage boost, but then, after leveling it up, I added another modifier that reduced its damage by 30 percent and sprayed it into two different fire fires. I'm just getting started, too, so I'm looking forward to seeing what happens when I turn on the modifiers that add lighting damage, explosion effects, and my buff with the rest of the alliance.
Then comes the tree of skills, which further encourages you to put things together. It is broken into rings, each connected and representing different tiers of stat comfort and capabilities. What is twisted is that, at any time, you can change the position of any ring to suit the abilities differently. So, if you want, use the first target of magical skills to upgrade to one of the second melee or various skills.
For example, right now, my witch is a type of ship's glass, but I'm still far enough away when I get to boost my stamina power from a twig tree branch I guessed after moving the first and second around a bit. Hey, do you think the node is currently working, though. I'm not really sure, which is a bad way to hear about a game trying to give me so much flexibility.
But even setting aside the future feature of hardcore bugs, Wolcen make certain decisions that legally limit the freedom of its programs to promote otherwise. The balance is in love with the melee build right now, and the resources you've used to reset the skill tree are hard to come by. The former is remedied, but the latter is confusing given the skilled tree. It takes enough testing to sort out which app is for you and which isn't, but it's hard to feel comfortable playing the science of developing a drug where you can end up stuck for hours with a standard, low-key structure and not even enjoy playing.
Wolcen, in other words, it has problems. This would be great if you were just getting in early, but last week it announced the launch of its long-awaited 1.0-year building after nearly four years of initial access. As it is, it's hard to recommend choosing it when there are so many entries that look like they are still so twisted into dense games That All Match The devil type. Unless you're completely tired How to Disengage, Torchlight II, Grim Dawn, Titan Quest, and, Devil III, then you can wait until long Wolcen Supporters finally give it all the clarity. It has oodles of skill, but even if it's been all this time, somehow still the essence of repairing the damage that gives the diamond to the angry one.