The World of War: ShileswoodThe closed alpha is still upon us, and that means loads of new details on how the game will appear this fall. We've already seen a big change in new player knowledge, the return of old skills, and, of course, the player's anger with the new system. But it's one of the smallest features of Shadowlands alpha is probably going to be widely used: a new demand interface.
The World of War used the same advertising tag for the new application, and the question mark icon where the search was relevant, since the MMO was introduced 16 years ago. Primary quest, side quest, companion quest, professional quest – they all use the same format. However according to Wowhead, i Shadowlands The alpha introduces a new development of storytelling: the shoe behind the scenes.
"I can't believe I clicked this," I already see you typing in our comment section. But hear us! Land of Wars have had thousands of demands over nearly twenty years in the world, and only a small part of them are relevant to the whole story or moving to the planning stage.
For years, players have traveled to cities, grabbing every single quest available to them, and unknowingly wandering into the desert to complete them – hopefully one of these claims will lead the chain. The new directions – which offer different requirements under the new "campaign" banner – suggest that if you're going to want anything in this city, do this.
He is one of those rare mutations that no longer applies to new players encountering MMOs for the first time. This is great for voters who just want to run in the area, clear the demand for the issue, and get out as quickly as possible.
The side comes in Shadowlands you are still using traditional search icons. But these also have clear improvements. When you make a request, a new game tag will appear on your screen, to show you where to go.
Opens your map as you explore The World of War It's second nature to most of us, but this new feature will allow you to keep a focus on Blizzard's land, not its map rendering.
Finally, players can now throw a marker on the map. This can serve as a reminder for you exactly where you are headed. But it uses a lot as a social tool. When players mark their map, they can press it on other members of their team by chatting, telling them exactly where they need to go.
Outside The World of War old does not mean it cannot grow. Ours played The World of War to find out more, know how to explore the world and find what we need. But learning that the language of the game is a huge barrier for inexperienced players – think back to when you started, and realize how fast you wanted it now than ever before!
All of these tools are changing the way players interact The World of War every day. So while this new icon will not help you deal with big DPS or do some saving on enemies, it will help you calmly move the world during your 90% The World of War adventure. And that's part of life if we've ever seen it.