Before Capcom announced the re-release of the PlayStation One classic Resident Evil 2, the Italian independent developer took it upon himself to begin the work of a 1998 classic, thus introducing a new generation. In July of 2015, independent developer Attader Studios released the first trailer for Resident Evil 2 Reborn, a redesigned HD for fans of the first game that came to PC for free that year. After all, by that time, more than a decade had passed since the original Resident Evil Remake was released.
Unfortunately for Attader Studios, less than a month later Capcom announced that Resident Evil 2 Remake is in the development area led by series producer Yoshiaki Hirabayashi, and the project was forced to close. Fortunately, the attacker games were also working on a new IP that would pay tribute to survival games such as Resident Evil, and as a result began the path to Daymare: the 1998 launch in April 2020.
OVER: SEE OUR REVIEW OF THE GAME
Spurred on by the classic horror films of the 1990s PlayStation One era, Daymare: 1998 is a modern horror game that can best be described as Residence Evil 2. Located in the iconic city of Keen Sight, Idaho, the city mayor is partnering with the biotech company Hexacore Biogenetics buildings and creating a safe haven for its 27,000 residents.
That is until the mysterious outbreak transforms the Keen Sight population into zombies. Players will play the role of Special Agent Liev of the H.A.D.E.S. (Hexacore Advanced Search and Extraction Division), Senior Pilot Raven and Ranger Samuel to find out what's really going on.
Daymare: 1998 was developed by Attader Studios, formerly known as Attackers Games, an independent developer based in Italy. While the development of the Resident Evil 2 Reborn began in 2015, the studio was not officially launched until the following year.
Following the reopening, the group was invited to visit Capcom's offices in Osaka, Japan and was finally encouraged to continue working on Daymare: 1998. To date, the group has more than one full-time staff released by Daymare: 1998 a September last year and consoles last April.
OVER: THIS WAS A LAUNCH VISITOR TO THE MEETINGS
It's hard to look at the original video from Resident Evil 2: Rebirth and don't think it's possible that Capcom will get some inspiration from that work. The complete change to the 3D-enabled model, the over-the-shoulder third-party camera model taken from Resident Evil 4, and the removal of the original "tank" control, have been key elements in the modern re-creation of the classic. In fact, Attader Studios even appears on Resident Evil 2 credits.
On the other hand, Attacker Studios has taken on what he loves about the terrifying survival games like Resident Evil 2, as well as what he learned by building his own composition to enhance modern translation. Like RE2, Daymare: 1998 features a third-person view, over-the-shoulder camera, zombies that require more than just an easy-to-remove header, environmentally-friendly puzzle mechanic, multiple playlists, a limited rating system, and a privately held biotech company .
Now with the release of Resident Evil 2 and Residence Evil worldwide, there's a lot of speculation as to where the Capcom Franchise flag will go now. The company's recent financial launch indicates that it wants to set new sales records for the current financial year and will do so with the launch. “Many new and important topics”, which may be heard in the long-term issue of Resident Evil 8: Village.
At that point, Daymare: 1998 should use the opportunity to fill that gap in order to sell and be able to raise another game, based on the adjustments needed to be made in the first game.