The world of video games is full of great surprises. There are times when these secrets are uncovered over the years that could have changed the games completely, as is the case with Super Mario 64 linked to SEGA, or small curiosities which, over the years, can be forgotten. In fact, there are projects which, although they attract attention today, were in their time a revolution which was not very interesting and which, unfortunately, they ended up being forgotten
In this second case, there is PlayStation, a console that in its time offered us a less special function. This was because he included a scent feature in his records to try to give the player a much closer feel to the title he was about to play. This system is presented under the name of “scratch and sniff”, translated as “scratch and feel” and whose proposal, almost like virtual reality, was to give players the feeling of being closer to the game.
A proposal which, unfortunately, did not attract attention
The proposal first appeared in 1998 with the launch of Gran Turismo 2 on PS One. This game arrived divided into two CDs of which, the one called “GT Mode”
Of course, it wasn’t the only game to have this proposition. 3 years later, the proposal came back with FIFA 2001, at which point players could once again feel a very characteristic aroma for the game. What would it be this time? Anyone who held the title could appreciate the smell of weed, something that is no doubt closely related to the sport envisioned in this game.
Unfortunately, despite the ingenuity of the proposal, especially for those who enjoy the smell of a new book or even a recently purchased video game, nothing has stopped it from being a success. In reality, never used again, despite the fact that it turned out to be an initiative, at least, curious. And, above all, an initiative that does not seem to fit very well with the current trend where video games are pointing to the digital format.