In the last AMD presentation at Computex, the Chinese company revealed that FSR would come with support for all modern graphics on the market. Now it’s time to check it out as the latest AMD graphics drivers and game updates are now available. So far there are only seven games, but AMD mentions on its blog that there are more than 40 studios interested in supporting their titles with FSR.
Fidelity Super Resolution works in much the same way as DLSS, at least it seems so. AMD revealed that it is an algorithm that performs the exercise of identifying the edges of what we see on the screen and reconstructs them pointing to the resolution we want to reach. From what we have seen so far, to get to 4K with a good image we would need a graphics capable of running the game at 2560x1440p, while to get to 2560x1440p we would need a graphics capable of running the game at 1080p.
FSR quality level | climbed | Resolution required to reproduce 1440p | Resolution required to play 4K |
“Ultra Quality” | 1.3X | 1970 x 1108 | 2954 x 1662 |
“Quality” | 1.5X | 1706 x 960 | 2560 x 1440 |
“Balanced” | 1.7X | 1506 x 847 | 2259 x 1270 |
“Performance” | 2.0X | 1280 x 720 | 1920 x 1080 |
AMD Black Magic
In short: low-end graphics will make the jump to mid-range and mid-range to high-end. This technology is obviously less helpful to those who already have the best on the market, but it is even mentioned that at the highest quality settings games will look better with FSR than played at their native resolution. As if that were not enough, FSR works with graphics from Nvidia and AMD, including passes like the GTX 1060.
Of course, you also have to take into account the negative aspects: AMD has said that everything works better in the newer graphics like those of its 6000 series (quite rare and expensive today). Also this technology only works right now with Terminator: Resistanmce, 22 Racing Series, Anno 1800, Evil Genius 2, Godfall, Kingshunt and The Riftbreaker.
For their part, there are others that will receive this technology “very soon”, these are: Asterigos, Baldur’s Gate 3, DOTA 2, Edge of Eternity, Far Cry 6, Farming Simulator 22, Forspoken, Myst, Necromunda: Hired Gun, Resident Evil Village, Swordsman Remake, Vampire the Masquerade: Bloodhunt. This list is not bad at all and would give FSR a significant boost.
Incredible performance
Now speaking of performance, most people are just testing FSR, the shortage of games limits the benchmarks but AMD has shared theirs. Riftbraker sees a 59 FPS boost to 166 FPS in performance mode, which is outrageous. All this at 4K with Ray Tracing on a 6700 XT, a mid-range graphics. In Godfall the best ones are minor, but considerable. The performance mode gives an improvement from 39 to 99 FPS, also at 4K and with Ray Tracing.
There are also results for graphics from three years ago like the popular RX 580. This graphic runs the title at 1080p at maximum quality 69 FPS, without FSR it would only reach 49 FPS. Unfortunately AMD does not reveal its performance in other resolutions, but it must be taken into account that this performance improvement is free and that it offers more possibilities to players who have not been able to update their graphics due to the problems of the current market.
They can check the blog the AMD to get more information about this technology that will also reach consoles and even comment on which games they would like this technology to reach.