We have developed Counterplay Games with the single desire to create games that focus on the highest levels of personal ownership, rewarding players invested in our topics. We find everything to be achieved with Godfall and PlayStation 5 exciting hardware.
Our goal with Godfall is to determine the continuity of the ARPG-style reboot and have a third person fight it into a new genre: The Looter-Slasher. That is, our game is driven by one different gear and is driven by one player's ability. Godfall maintains a passion for guided, mastery-driven combat, rewarding you with a head-turning, powerful robbery that will later inspire your next build.
Godfall's third-person fight is fluid, provocative and interactive, with a defense case being accepted. While many games these days create cat-and-mouse challenges for players, we want to maximize combat encounters and tolerance. At Godfall you can expect to meet a lot of enemies in a very convincing and battle-to-head battle.
Godfall is designed from the ground up with an idea in mind. You can play the whole game on a solo, duo or trio. Your enemies will respond flexibly, changing their behavior and attack patterns based on the size of your team. Our co-op goal is strong together, and fun for all.
You can expect to hear more about Godfall next spring. We're honored to introduce Godfall to you on PlayStation 5 for the 2020 holiday.