Half-Life played a big part in designing an Overwatch character

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Half-Life played a big part in designing an Overwatch character

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Half-life

Half-life

Overwatch has surprised us with its gameplay for many years, offering us incredible anecdotes and ensuring players have an experience like no other. Of course, one of the elements that most attracts the attention of this proposal is, precisely, character design. No one can deny that each of the shooter characters are a marvel, with unique characteristics that make them striking and perfect for every player.

However, as you might expect, certain elements end up inspiring designers. Although their proposals are unique, the fact that they are fascinated by the works of other companies can provide them with ideas for developing their own characters. And is that one of the designers was clear that he wanted to convey the sensations that brought him the gameplay of Half-Life in one of the characters.

The good feelings that the game conveyed with its gameplay were an inspiration to one of the characters.

Exactly, the developers claim they enjoyed the feel of Half-Life’s revolver, exactly the Colt Python. They enjoyed the feeling so much that they didn’t hesitate to develop a character who was able to convey the same feeling. Therefore, they decided to bring to life a character who wields a revolver. Do you know who we are talking about?

Monitoring

Mccree

Half-Life contributed to the idea of ​​bringing McCree and his style of play to life.

McCree is one of the characters that surprises players the most because of the way his gameplay unfolds. And this idea came to see Half-Life’s style of play and its revolver. This way, they wanted McCree to be able to convey the same feeling, that by manipulating him, players really felt unique and smooth gameplay.

While he can become a character that is not very easy to handle, the reality is that all players can agree that he is a character. whose gameplay stands out with its own light. And that, without a doubt, we owe to the Half-Life series something that, perhaps, if the development team hadn’t said it, we never could have imagined.

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