First of all, I would really like to thank everyone who downloaded and played with us over Trial Weekend! Many of our group, myself included, were jumping in competitions and loved to see how everyone experienced hunting and hunting. It was also a great learning experience for us as developers. We play every day with each other, a fact that benefits the development process, but it also means that we become very familiar with how we all play. So, seeing how new members of Fireteam and Predator get into the game and how they play helped a lot in our few weeks of development. Thanks so much for that!
One of the major steps taken during the trial is that the game is great for playing and watching other people play, which was rewarding to see. Another timetable helped us reorganize the following Monday and began our pre-launch workout program. With only four weeks left to go we knew there was little work to do, but we were ready. Fortunately, we were able to deal with many problems that people were aware of.
We also looked at many things in terms of equity, which has been a key area of response we have received, on both sides of the Predator and Fireteam. You can visit the forums to see a complete list of changes made. Here's a summary of some of the changes we've made that will affect the balance. At Fireteam we created empty spaces based on the mission. Fast gear shift controls are now displayed on the screen and many weapon changes are made, in relation to damage done, etc. We made the Predator sequencing button self-destructive to make it easy to communicate with. However, there is a growing difficulty with the puzzle of Self Destruct. And the Predator target division will no longer work 100% at the beginning of the game. We also enabled the ability to change weapons during the conversion to Predkour and make adjustments to various weapons items, such as damage. One of the pieces of feedback we heard a lot about was the sound of the Predator's foot, we revised the walking / running tendencies to make the Predator more vulnerable.
And lastly, some of the additional issues that the community has given us feedback on and dealt with arena times and notifications, crossplay is now enabled automatically, voice verbal mute is no longer allowed, and many more. Performance issues are still something we will continue to look at. This will continue, especially as we put the scheduled updates down the road, launching the post. We don't have a plan! If you would like to see our full list of patch notes be sure to visit the forum here.
Post-Startup Support
Speaking of scheduled updates, we look at the implementation of Predator: Hunting Domains as in the beginning. Which means for us, at IllFonic, that we can continue to put down the introduction of new content. We already have a road map for this. In fact, you'll see the first version of the content – which will be free – go live for over a month from now. And re there will be more content updates afterwards. This will include many wonderful surprises. This is part of why our public forums are so special to us. We listen and we take your feedback to your heart, whether it's found bugs or ideas in the game.
It's been a busy four weeks and we can't think of a better way to celebrate than to go hunting with you this Friday. After the Trial Weekend we were all giving away money to play test equipment outside the community. We make our favorite games, and it means a lot to the community! See you in the hunt on Friday the 24th! Oh, don't forget to pre-order the game to get & # 39; 87 Predator if you haven't already.
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