After many months of rumors that spoke of possible release dates of ‘Mass Effect: Legendary Edition’ we already know when this long-awaited remake will arrive. The date will be May 14, the date on which we can see the result of this long-delayed game again.
Now we also know that ‘Mass Effect: Legendary Edition’ will have the Unreal Engine 3 graphics engine, the same one that was used in the general BioWare trilogy and that is why its developers explained the reason for this decision. Mac Walters, director of the project commented that they want to keep the feeling of playing the original titles that arrived at the beginning of the new millennium.
A reasonable explanation
Walters also explained that if they used the Unreal Engine 4 graphics engine the title would take a very noticeable graphic leap that would make it look like something totally new, much further away from the idea of a remake. That is why the idea was quickly discarded and they opted for the more classic Unreal Engine 3 graphics engine.
Another reason behind this decision is related to the fact that some elements of the classic game cannot be modified or changed to Unreal Engine 4, which means that these elements would have to be remade from scratch and it is something that generates more expenses within the draft.
“Every scene, every moment, everything would have to have been essentially redone from scratch and we knew, in that moment that we would really be taking away the essence and spirit of what the trilogy was.”
In any case, this decision is surprising since previous remakes such as Capcom’s ‘Resident Evil 2 and 3’ did make an impressive leap at the graphic level and were very well received without any criticism for altering the original version of them.
The truth is that ‘Mass Effect: Legendary Edition’ can be enjoyed from May 14 on PS4, PS5, Xbox One, Xbox Series X and PC.