For a few days, specifically since Sony made a broadcast where it announced the full technical specifications of PlayStation 5, much has been said about the technical power of the console. Furthermore, what has stood out most in the presentation of technical data is that PS5 is less than Xbox Series X as to TFLOPs. The Japanese company will offer about 10.28 TFLOPs, almost two less than Microsoft, with 12 TFLOPs.
However, and those who have spent years consuming game consoles will know it, gross power is not always synonymous with victory. One of the most important characteristics of Playstation 5, and this is how Sony has been reminding us for months, is the custom SSD hard drive console. Yes, SSDs have been around for years, but this is the first time they will be used on consoles, and games will be optimized for them.
PS5 SSD Technical Data
Since this SSD was announced, Sony has promised us eliminate, or almost, load times
But custom SSD doesn't just mean eliminating load times. Not surprisingly, this also means much faster patch downloads and installs. But there is something that not all of us have fallen into, and that is that the patches of the games should also be smaller, and not the 11 GB on duty that we spend hours downloading and installing. But why? Why there will be much less data replication. The SSD will allow for such fast in-game streaming that developers won't have to resort to classic data replication methods, resulting in these massive installations.
Source: Comic book