guide to know how to use the practice or training and master the characters

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guide to know how to use the practice or training and master the characters

characters, guide, Master, practice, Training

Street Fighter 6 is now available for Xbox Series X|S, PlayStation 5, PS4 and PC via Steam. So in order to be prepared for the fights that await us in Street Fighter 6 We have put together a guide to learn how to set up Practice, Training or Lab mode as many fighting game fans call it. Thanks to this guide Street Fighter 6 (SF6) they will be able to understand in depth the practice mode to level up with their main characters.

These costumes can be obtained with in-game currency or in World Tour mode.

Practice or training mode guide index Street Fighter 6 (SF6)

Why is a guide for practice or training mode important in Street Fighter 6 (SF6)?

Street Fighter 6 (SF6): guide to know how to use practice or training and master the characters
In SF6 You can train in any scenario, but at first we recommend using the “Training Room” to familiarize yourself with the space.

At a competitive level —or as in any other sport— training is vital to keep the senses sharp or improve our performance. In the case of fighting games, using practice or training mode can take up more time than playing against opponents. Since mastering the BnB combos —from English “Bread and Butter”— is the first step to start mastering our main character. The BnB are those most used combos of a character, which —in many cases— are relatively simple to execute. This was the common use of a training or practice mode in a fighting game. However, in recent years—and since the launch of SFIV— developers have added more and more options.

Street Fighter 6 (SF6): guide to know how to use practice or training and master the characters

Nowadays, the practice, training or laboratory mode in a fighting game is important due to the amount of information it provides us to understand the game and the situations that we can recreate to be prepared when facing strong opponents.. This understands Street Fighter 6 (SF6) perfectly and for this reason it is not unreasonable to affirm that the Capcom game has one of the best practice or training modes of a fighting game today.

Knowing the practice, training or laboratory mode of Street Fighter 6 (SF6)

Street Fighter 6 (SF6): guide to know how to use practice or training and master the characters
While training in the practice mode of SF6 we can review the tutorials of the characters or turn on the search for a rival.
Street Fighter 6 (SF6): guide to know how to use practice or training and master the characters

The practice or training mode of Street Fighter 6 (SF6) It has eight pages of options to be configured, so our first advice in this guide is to learn the position of each of the options. This in order to be able to make quick changes without wasting much time. With the button combination of the image on the left, or with R1 + R2 on PlayStation consoles, we can return to the first menu (Basic Options).

What are the eight practice mode setting options?

  • basic options: here you can save the settings of our practice, check the list of character movements, configure the game options and most importantly program shortcuts.
  • Around: in this option of the practice or training mode of Street Fighter 6 (SF6) we can configure the position of the characters —ideal for training combos or situations in each corner or center—. In addition, we will be able to select the speed of the game, emulate connection types, change characters, settings and a music player will be enabled in the future.
  • Sparring: Here we can configure various states for our practice or training ‘dummy’ in Street Fighter 6 (SF6):
    • controlled by: the ‘dummy’ can be controlled by the AI ​​—with the option to increase the level of difficulty—, allow player 2 to control it or leave it still to practice (sparring).
    • Behavior: here we decide if the ‘dummy’ of practice or training in SF6 is standing, crouching or jumping. It all depends on what we want to practice.
    • Counter: As its name indicates, here we configure if our blows connect in a counter, punish counter, random or in a normal way. This is ideal for practicing combos that can only be executed when our blows connect on the counter.
    • locks: Here you can configure whether the practice ‘dummy’ of the training mode of Street Fighter 6 You can make unlimited blocks, with a specified amount (1 – 30) or parry attacks with drive parry (DP) or perfect parry (PP). This is used to emulate situations and to know if our attacks are ‘blockstring’ or if they are used to do damage ‘setups’ in ‘cheap’ among other uses.
    • Drive Reversal (DR): It can be activated so that the ‘dummy’ executes it immediately or with the number of ‘frames’ that we want.

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  • Recovery: we can decide if the ‘dummy’ is recovered from the ground backwards, in the place where it falls or randomly. This serves to practice situations or possible ‘option select’ to maintain the pressure while we attack.
  • sequences: we can record and reproduce up to 8 sequences of movements that we want the ‘dummy’ to do in practice mode SF6. This is one of the most used options to learn the ‘match up’ of our main character and reproduce situations that give us a headache.
  • Reversals: Here we will configure what we want the dummy to do in five spaces when it gets up, takes damage and there is no combo or it is blocked. This option is ideal for testing safe jumps or ‘safe jump’, frame traps or practiceshimmys‘.
  • Indicators: As its name indicates, here we configure the game resources: health bar, Drive indicator, Super Art bar and its respective recovery.
  • Display: here we configure all the information that we want to see while we train in the practice mode of Street Fighter 6 (SF6).
  • simple training: This is a selection of default settings for training in the practice mode of Street Fighter 6 combos, anti-aircraft, offensive pressure, escape from holds, casticos (normal or in ‘whiff’) and defense against Drive Impact.

How do I read the ‘frames’ bar of the practice or training mode of Street Fighter 6 (SF6)?

Street Fighter 6 (SF6): guide to know how to use practice or training and master the characters
Before setting the practice or training mode of Street Fighter 6 (SF6) It is good to be clear about how to read the frames.

With a color scale, Capcom has integrated a complete ‘frames’ meter, which shows us when a movement starts, the total number of frames it has and if the hit leaves us at an advantage or disadvantage, among other states that are explained. in the image above. Understanding this meter will help us understand the ‘frame data’ of the game. This is vital to knowing the correct shot to initiate a penalty in high-pressure situations. The complete ‘frame data’ of Street Fighter 6 (SF6)find it in the following link.

In the image above, the opponent blocked the movement and you can see that we are left with -9 frames against. Meanwhile, in the second our movement connected and we see that we have an advantage of 7 frames.

The color pattern is the perfect guide to know how to read the frames in Street Fighter 6 (SF6).

Some moves, like Zangief’s Double Lariat, are invincible to projectiles and that can also be seen in the practice mode frame bar. Street Fighter 6 (SF6).

Los «shortcuts« are the best way to set up training in the practice mode of Street Fighter 6 (SF6)

Know how to configure the shortcuts of the practice or training mode of SF6 to master the characters Street Fighter 6 (SF6) It is very simple.

Now that we know everything that can be configured to train in the practice mode of Street Fighter 6 (SF6) it’s time to configure the shortcuts. Thanks to this option, which can be easily used in any type of control, it will be much faster to change practice situations in Street Fighter 6 (SF6). By configuring the function button, you can access a large number of options —depending on the number of buttons on the remote— without having to access the menu to activate or deactivate them. You can even configure shortcuts to change the storage space for reversal movements or behavior recordings that we already have in memory.

Now that you know with our guide how to configure the practice mode to train our characters in Street Fighter 6 (SF6) Which one are you going to start training with?

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