Distributor Krafton recently shared some details about the numerical sequel to the well-received Subnautica y Below Zero. Among them, ensuring that Subnautica 2 would adopt a game-as-a-service model. The connotations of the latter are not the best in today’s industry, saturated by loot boxes and season passes. The developer Unknown Worlds had to come out to clarify that Subnautica 2 It is not another game as a service on the market.
One of the Krafton financial reports which mentions its launches for 2024, points to Subnautica 2 as a cooperative project for 1 to 4 players with a “game as a service” approach. The first game is a single-player survival title with no monetization mechanics, which is why calling the numerical sequel something else alerted its extensive fan base.
Calming the hornet’s nest
Before Krafton corrected his own presentation, Unknown Worlds published a statement clarifying the situation Subnautica 2.
“Some have noticed some information shared online by our distributor, Krafton. Although some news is exciting, we want to clarify that:
Early access is not planned for 2024, but we plan to share more information later this year!
In reference to “game as a service”, we simply plan to continue updating the game for many years, just like the previous two games. Subnautica. Think about our expanded, early access model. No season passes, no battle passes, no subscription.
The game is not focused on multiplayer. Cooperative mode is an entirely optional way to play the game. You will be able to enjoy the entire title as a single player.”
This is just an example of the rejection that the game-as-a-service model is gradually generating among the gaming community. Not only in survival titles like Subnautica, but in general. Great exponents like Fortnite, Minecraft, Roblox, GTA Online y CoD They occupy a huge slice of the pie in games as a service. Anyone else who tries to get close may get less than optimal results, as is the recent case of Suicide Squad: Kill the Justice League in the overall concept.