Los rumors about the next Sony console have made headlines for days. Although some had doubts about the origin, one of the most important media has confirmed its validity. The PS5 Pro is real and everything indicates that it will be the most powerful console on the market.
Digital Foundry published an analysis what confirms PS5 Pro hardware specifications and anticipates that it will arrive soon. According to the outlet, the details initially reported by Moore’s Law is Dead They are real and come from a PlayStation developer portal. It is reported that Project Trinity – code name of the console – offers substantial improvements over the current PS5.
The PS5 Pro features a 3.85 GHz 8-core AMD CPU based on the Zen 2 architecture. In this area, the console does not differ much from the PS5 Slim, as Sony used the 6 nm manufacturing process. Where we find the most obvious jump is in the GPUwhich doubles the compute units and improves ray tracing performance.
The PS5 Pro graphics card offers 33.5 teraflops of graphics performance, three times more than the current model. Sony increased the bandwidth as well, going from 448 GB/s on the PS5 to 576 GB/s on the Pro. All this translates into Superior rendering performance, up to 45% faster from what we currently see.
Ray tracing, one of AMD’s weak points, will receive a considerable boost in the PS5 Pro. The technical documents talk about double the performance, although in some scenarios it would be four times faster than a PS5 Slim.
The PS5 Pro will have its own DLSS
Much has been said about the arrival of smart climbers to next-generation consoles. Solutions such as DLSS, FSR or XeSS have become essential in PC games, since they offer a higher frame rate without requiring powerful hardware. In the case of the PS5 Pro, Sony to integrate custom machine learning solution.
According to the data, the PS5 Pro’s GPU offers the PlayStation Spectral Resolution (PSSR) a scaler that manages to raise graphics up to 4K and 8K resolutions. The solution would use values similar to NVIDIA’s DLSS, which currently handles multipliers of 50, 57 and 66% of the native resolution.
The PSSR would be a forceful response to AMD’s FSR 2, which does not achieve good image quality and sometimes degrades it to the point of being unrecognizable. The presence of intelligent scaling would resolve one of the criticisms most common to consoles: the absence of a mode performance that guarantees 60 frames per second without sacrificing graphics.
Other details related to the graphics section have to do with architectural improvements that will arrive in the RDNA 4 graphics cards. It is also mentioned that PS5 Pro games will have an additional 1.2 GB of RAM. This will be important to exploit features such as PSRR or ray tracing.
If the rumors are true, Sony would launch the PS5 Pro at the end of 2024 at a price presumably higher than the PS5 Slim.