Among the many games revealed at the Bethesda conference at E3 2019, Ghostwire: Tokyo it was one of the most striking. Although information shared since its announcement has been scant, players have slowly discovered new details about the plot, combat system, and release date of Ghostwire: Tokyo throughout the last year.
This article has compiled everything revealed about the next Tango Gameworks game. In this, terror – the study’s identity code – will remain in the background.
When is the release date Ghostwire: Tokyo?
The release date of GhostWire: Tokyo is scheduled for 2021. At the end of the Consumer Electronics Show 2021 event, Sony accidentally revealed that the game will be out in October. However, because of the COVID-19 pandemic, the game was postponed until 2022.
What platforms will it reach?
Ghostwire: Tokyo coming to PlayStation 5 and PC.
Advantages of the PS5
Beyond the graphical superiority of the next generation of consoles, Ghostwire: Tokyo You will take advantage of the 3D Audio and haptic feedback from the PlayStation 5 controller. Kenji Kimura, game director, explained this in a post on PlayStation.Blog.
“We are particularly excited about the possibility for gamers to experience our city with 3D Audio. This version of Tokyo is one you’ve never seen or heard of. On Ghostwire: Tokyo, you will find sounds that you would not normally hear in real life city. Our hope is that 3D Audio will invite you to look for and identify what is causing the sounds you hear ”.
Kenji Kimura, director de Ghostwire: Tokyo
When it comes to haptic feedback, Kimura explained that pressing the triggers with more or less force will be vital when performing techniques and spells.
What will the plot of Ghostwire: Tokyo?
Tokyo, 2021. 99% of the population of the Japanese metropolis has disappeared without a trace. Following the cataclysm, a group of masked men have taken control of the city and spirits – known as the Visitors – have begun to roam the streets. As one of the few inhabitants unaffected by the strange event, the player must use his new supernatural abilities to get to the bottom of the mystery and save Tokyo.
Inspirations from Japanese culture
In an interview with Game Informer, Kenji Kimura revealed that they took direct inspiration from the yōkai of Japanese folklore and urban legends for the designs of the Visitors.
How will the combat of Ghostwire: Tokyo?
Many gamers were surprised when the trailer posted on The Future of Gaming revealed that Ghostwire: Tokyo it will be a first person shooter. In order to create a game more focused on action than horror, Bethesda appointed Shinichiro Hara —Who worked on the combat system in DOOM (2016) – as a combat director.
Unlike other Bethesda first-person games, Hara opted to create an intricate combat system that will revolve around combos. You will use movements inspired by Kuji-kiri, a ritual of hand gestures used in Japanese esoteric Buddhism, to perform spells. The trailer published in The Future of Gaming shows that it will be possible to use fire, water and electricity. Conventional weapons may also be used.
“We want players to feel like an exorcist ninja while eliminating spirits with his spells. To achieve this, we chose deliberate and intricate hand gestures as our primary weapons. Unlike a pistol, these gestures allowed us to put more movement and personality into the player’s actions. After all, his hands are organic extensions of the character. This system is unique to Ghostwire. It is a mixture of karate and magic. Generally, magic users are perceived as physically weak. This is not the case in Ghostwire, in which you will cast spells with martial arts movements ”.
Shinichiro Hara, combat director of Ghostwire: Tokyo
Similar a las Glory Kills de DOOM (2016), players will be able to perform executions. However, these can be done from afar. When the Visitor’s cores are exposed, players can extract them with spirit threads. Apparently, the aforementioned combo system will revolve around chaining executions.
Although the details are unknown at the moment, Bethesda has announced that spells and other abilities may be improved as the adventure progresses.
Since the Tango Gameworks offices are located in Tokyo, the team of Ghostwire He didn’t have much trouble taking references to create his own version of the Japanese metropolis. This not only allowed them to add iconic locations, but places that only locals know about. In this way, the Tokyo of Ghostwire It can be enjoyed both by those who do not know the capital and by those who know it like the back of their hand.
For Kenji Kimura, the important thing is to capture the essence of Tokyo:
“Tokyo is a city that mixes the new and modern – technology and skyscrapers – with the traditional. You can visit a beautiful, illuminated contemporary building and climb to the roof for a panoramic view of the city… or you can wander the streets and find a traditional public bath set amid modern buildings. We hope players enjoy exploring the city and discovering all that it has to offer. “
Kenji Kimura, director de Ghostwire: Tokyo
Of course, it should be noted that the Tokyo in Ghostwire it will not be a full-scale recreation of the capital. In an interview with Game Informer, Kenji Kimura revealed that they will take the best parts of Tokyo and deploy them to the special Shibuya region. This is known for the iconic Scramble Kousaten. In this way, players will have access to a large map – the extent of Shibuya in the real world is 15 km² – that can be freely explored.
Can you pet the dogs?
Through a video, Shinji Mikami – Executive Producer of the game – has confirmed that players will be able to pet all the dogs they find in Tokyo.
What happened to Ikumi Nakamura?
If anyone is responsible for Ghostwire: Tokyo will leave a lasting impression after its announcement at E3 2019, that was without a doubt the creative director of the game: Ikumi Nakamura. However, three months after the title reveal, Nakamura herself announced that she had left Tango Gameworks after 9 years of serving as a creative director and art director. Unfortunately, the publication did not specify the reasons behind its decision.
In an interview with IGN, a Bethesda representative referred to Nakamura’s resignation:
“We confirm that Nakamura-san has decided to leave Tango and we wish him the best in his future endeavors. Tango continues to be directed by the legendary Shinji Mikami and his talented team in the development of Ghostwire: Tokyo. We look forward to sharing more information on what they are creating in the months to come. “
Currently, Ikumi Nakamura is serving as a creative director and freelancer art director. However, there are rumors that he could join Capcom or PlatinumGames.
What are the PC requirements?
The minimum and recommended requirements for PC have not yet been revealed.
This article will be updated as more information is revealed!