Hi there, everyone! Last year, we announced that the Sakura Wars franchise would return to the West after many years. It is with great pleasure that we can now unveil the official release date of Sakura Wars – April 28, 2020!
For those who may be unfamiliar, the original Sakura Wars made their way back to Sega Saturn almost 25 years ago. It quickly becomes a popular cultural item in Japan, thanks to its memorable characters, creative writing, story-driven combat, and elemental music. From there, it has grown into a franchise, producing numerous sequels, spin-offs, and other multimedia settings, including prominent stage shows. Hands up when watching a movie or anime series!
We are so excited to redesign everyone into Sakura Wars, launching the new beginning of one of Sega's biggest franchises. Whether you are completely new to the series, or a long-time follower awaiting their historic comeback, Sakura Wars is a new story designed to be enjoyed by both parties.
Sakura Wars producer Tetsu Five (its official title as Deputy Director / Producer of Division 2 # 1, 2nd Developmental Division HQ / Entertainment content HQ – phew!) has come under the premise of why newcomers are in need of this game. "We love users to hear the detailed movements and characters' expressions through cutscenes, and we would like them to enjoy a story where users sometimes interact to connect with girls to form a solid bond together. Sakura Wars theme, with Tite Kubo, and the main characters. ”
The Imperial Combat Revue takes the stage as Tokyo's defensive force against the impending demonic threat in this spectacular way. Soldiers during the war, but during the peacemakers, the Revue & # 39; s Flower Division is not living up to their legacy and is in danger of being closed. As newly appointed captain Seijuro Kamiyama, it is up to you to turn the party around.
American Sega Local Manufacturer, Andrew Davis, provides further insight. "By specifying what it is, there are many cultural references that might be more familiar to Western players, such as the traditional Japanese candles or the card game" koi-koi "hanafuda. !) And the modern (Musical revues! Omelets!) That made Sakura Wars so compelling. That is why we were determined to present all these ideas for real. ”
In your happy hour, you will interact with colorful characters through the dynamic LIP dialogue program (trademark series), where your words and expressions make an impact without the war. This enters a high-energy, high-power system called a "spiricle striker" that can only be driven by those who have great spiritual power. All of this is presented in the style of an enjoyable anime production, complete with beautiful animated sequences and amazing character arcs that will leave you looking forward to what happens next!
Tetsu Katano knows what makes this article so unique. "Sakura's previous battles used 2D Anime-style graphics and battlefield programming, which were used by everyone at the time. However, with this title, 3D was included to enhance its visibility, and battles have been changed to make users feel more immersive than ever. .
"The game engine used for Sakura Wars is called" Hedgehog Engine 2. "Backgrounds, GI and local display are similar to our Sonic installations, but facial expressions and body images are combined so that the characters show a subtle look. in the style of the animation.
Now let's meet the amazing Sakura Wars broadcast. First, we have our own propagagist – the main character of our story, Seijuro Kamiyama. A former auxiliary navy captain, he was sent back to the Imperial Combat Revue to oversee the reorganization of the Flower Division.
There he meets his childhood friend Sakura Amamiya (voiced by Ayane Sakura), a novice actress who has joined the Flower Division to follow in her footsteps, sometimes starring Sakura Shinguji (star of the original trilogy). He strongly believes in protecting Tokyo and raising the spirits of the people, and fervently prays that the theater will eventually be restored to its former glory.
Sakura introduces Kamiyama to that Hatsuho Shinonome (voiced by Maaya Uchida), a young girl in her beauty pageant who draws visitors to her family's Shinome Shrine. Born in a vibrant working-class neighborhood in central Tokyo, he is a true city kid who loves his people, his celebrations, and everyone in the capital. Even though he raped her out, she is a reliable partner.
Then we get to meet the librarian Claris (voiced by Saori Hayami) – the perfect name for "Clarissa Snowflake", a sweet, smart girl from Luxembourg who always has a nose in the book. Her treacherous curiosity about the world drives her to read every day and learn about all kinds of topics.
Azami Mochizuki (voiced by Hibiku Yamamura) and then from the shadows. A descendant of the Mochizuki family of ninja, he demonstrated the immense power of martial arts, military tactics, and handling of weapons from a very young age. Thanks to the rigorous training he has worked his entire life, he firmly believes that in the 108 Town Rules passed by his family, he strives to obey them at all times.
Finally, there is the highlight Anastasia Palma (voiced by Ayaka Fukuhara), a star on the European stage from Greece. He recently moved to the Tokyo Exam after spending time in various salaries around the world. A world-class musician and actor, he has the charisma and confidence to play everything from a male lead to a witch trial.
Throughout your adventure, you will meet other Combat Revues from around the world, all competing in a biennial tournament called the World Combat Revue designed to strengthen their skills and honor their predecessors. Each perfect precision and a few other characters are made by several guest actors:
- Shanghai Combat Revue: Yukiko Horiguchi
- London Combat Revue: BUNBUN
- Berlin Combat Revue: Fumikane Shimada
- Ituki Saijou and Hiromi Hongou: Noizi Ito
- Didn't say Murasame: Shigenori Soejima
- Great Imperial Gekizou: Ken Sugimori
As Tetsu Katano explains: “We have selected artists by stating that their image is the same as their style. To put all of this together, Masashi Kudo has been a great help, although I believe it has been a difficult challenge. Each artist made their own drawings based on the arrangement the development team provided However, all the details were on them, so their features are shown in their design. Mrs Tite Kubo also gave us suggestions on the name of the basic game settings and sorted things out. ”
"The latest known release of Sakura Wars is like one of our favorite titles, Yakuza 0," said Andrew Davis. “The game was first translated by our existing Inbound Games (who have worked with us for many years) and then passed on to our local team for a second pass. We focus on making the dialogue flow naturally while photographing the quirks of each character, just as we do in any project. For example, Hatsuho's expression is ambiguous and confident, while Azami is transparent and strong.
“After we finished, we arrived and found another foreign partner (Keywords Studios) to manage local production in French, German and Spanish. Like our English translation, these groups were committed to the genuineness of true entertainment in their own languages. ”
As you can see, a lot of work and attention went into this work. As avid fans of ours in this series, we can't wait for everyone to hear this amazing show and hope it's the beginning of something good for the Western series. Stay tuned as we get closer to the launch of Sakura Wars this April!