SEGA confirms Yakuza will use turn-based combat from now on

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SEGA confirms Yakuza will use turn-based combat from now on

Combat, confirms, SEGA, turnbased, Yakuza

Ryu Ga Gotoku Studio recently announced Lost Judgment, a direct sequel to Judgment, the 2018 police action game that got caught up in a controversy in Japan thanks to one of its voice actors. While presenting the title before IGN, they answered several questions and one of them revolved around the Yakuza genre.

And it seems that this new saga, Judgment, will follow in the wake of combat in real time with fantasy attacks while the Yakuza franchise will use the turn-based combat of the RPG genre that was used for Yakuza: Like a Dragon. This is a bomb for those who expected the Yakuza to return to combat in real time. It will not be the case, since Judgment, which is located in the same universe, will now be used for that.

Lost Judgment gameplay.

One saga for another

Yakuza had almost a dozen games running with real-time combat, in fact it became one of the most descriptive features of the series. That is why the arrival of Like a Dragon with Ichiban Kasuga was so surprising by reducing the frenzy to bet on more leisurely fights. The thing seems to have gone well since the critics praised the change, although at the level of the fans there are still doubts. The one who announced the change was Toshihiro Nagoshi, creator of the series who gave an interview to IGN with Kazuki Hosokawa. producer.

“The Yakuza series has been transformed into a turn-based role-playing game. On the other hand, over the years, Ryu ga Gotoku Studio has accumulated resources and knowledge to create engaging and thought-provoking action games that are easy to enjoy. We decided that we should let our signature action game live through Lost Judgment. “

Yakuza Like a Dragon gameplay.

Therefore, those who prefer beat em ‘up as a genre will have to switch to Judgment. The good news is that they are both very similar, they have more or less the same tone and the transition from one to the other is quite easy. In addition, the idea of ​​the study is that now the players enjoy both and that whoever prefers a genre chooses one.

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