The bone achievements oh trophies They are one of the most common activities in video games today; Users dedicated entirely to the hunt for achievements/trophies to reach platinum and therefore 100% of the video game are more and more frequent.
One of the designers of Mirror’s Edge, Frederic Thylander, wanted to share his opinion about it on Twitter. As luck would have it, the designer of the title’s achievements/trophies has positioned itself against these reward systems.
“Unpopular review: achievements/trophies have been bad for games. They restrict games, interrupt and distract, and consume resources that could have improved the game.”
The post left all sorts of responses from its followers, to which Fredik made a point of making it clear that games should find reward mechanics that work best for them.