Welcome to the brightest Ragnarök you have ever seen! Tomorrow we’re launching Tribes of Midgard, and while many of you are already in the game to hunt our big boss, Fenrir, we thought it would be helpful to give a few quick tips and tricks, as well as break some enemies you will encounter throughout your journey.
There are plenty of powerful creatures standing between you and Ragnarök’s Stop, but first here are some general survival tips and tricks!
- First of all, let’s get you some clothes, Einherjar! While some Vikings did fight in underwear (that’s right, take a good look!), This probably won’t be the best way to defeat the Jötnar, Fenrir, and all the other creatures in our game. For starters, you’ll want to immediately take flint and branches – this will give you an ax to chop wood and a pickaxe to mine for stone. After collecting some resources, go make some clothes!
- Midgard is a busy world, with many beaten paths that mark the journeys of the Vikings of the past. If you stay on the way you will move many faster. This is the key both for the start of the game and when you have to venture out to find an approaching Jötunn. Apparently the Jötnar also prefer the paths, so you can almost always find them by staying on these existing roads.
- Each enemy in Tribes of Midgard has their own special set of attacks and skills. We won’t bore you with all of them, because there are a lot of them. But, and this is especially useful for the start of the game, all of these special attacks will chop down trees, break rocks, and leave resources on the ground, ready to be grabbed. It’s a bit like how you can knock a tree down by a Viking, but more “dumb”.
- As you explore Midgard, you’ll see notifications pop up letting you know about any new biomes and environments you enter. If you see red text, it’s probably best to stop! This indicator tells you that your Einherjar is probably not strong enough to defeat the enemies you will encounter here (I mean, of course it is possible
- Your village is populated by several useful craftsmen. These people aren’t just great when you need a new ax; they will help you repel the night invasion of Helthing. Upgrade them by dropping off the souls you’ve collected and you’ll not only have access to better gear, but they’ll become more powerful fighters when it’s time to push back the darkness.
With the basics under your belt, it’s time to bring in the bad guys! While we can’t explain all enemy you will be facing in Tribes of Midgard, we wanted to break down some that you need to approach with caution.
Roaming the edges of the Luminous Forest, the Varúlfur are wolf-like warriors who have taken their wild side a little too much. Once Vikings like you and me (at least when we play the game) they drank forbidden herbal elixirs found in the grasslands. Seriously, who leaves this stuff lying around for someone to make elixirs out of it?
- If you hear their howl, be on your guard and ready to dodge and get out of harm’s way. Varúlfur can jump great distances and sink his claws into you faster than you can say “Odin”. Aside from their sharp claws, be sure to avoid them as they prepare to jump on you to avoid their attack – or it will leave a mark!
- To eliminate these ferocious hairballs, we recommend that you be well armored and keep your distance. Slaughtering these puppies will earn you some werewolf fangs and fur, a key basic ingredient that can be refined into yarn (or make great looking rugs). Better save this for charactersta, a colorful character looking for warm socks before the Fimbulwinter approaches! Complete this quest for a reward (and a good deed).
Snakes! Why did it have to be snakes ?! You better not worry about reptiles if you enter Pond Country, because the legendary Linnorm, a half-serpent, half-dragon goes * ahem * ladder you are half dead if you are not prepared. Not only do they master the power of thunder, but they can spit electrified saliva at you from afar and cripple you if you’re not careful. Snakes. They are rude and dangerous.
- Beware of lightning and spitting – Linnorms are notorious for their whip attacks. To keep them at bay, roll back as they prepare their tail whip and cast spells in between. Remember that their whip can not only hurt you, but also your enemies … Use it to your advantage!
- If you manage to stay grounded and clean, you can grab a Linnorm tip from your victory. These are useful for crafting all kinds of thunder gear, including the Nornir Rare Armor Set. If you’re lucky you might just get a medium health potion for a good cleanse after Linnorm hits your system.
Then, a blue beast. Even though it’s nominally a Tröll, it’s not a cute, cuddly creature that lives in a mushroom house. The Bassin Country Blue Tröll won’t be happy when you step into their territory, and they’ll be hitting you with their favorite club in hand. These fat guys are pretty slow, but they can still hit you from a distance if you underestimate them.
- Blue Trolls can appear to be clumsy and heavy creatures. Even so, their huge club will make any Einherjar see stars. Bring dark weapons (because they are weak against her) and the auto that explodes to death Rune: Last Laugh (because you are weak against them!)
- Unlike their lack of agility, these creatures drop the Elixir of Speed after you take them down, along with Large Bones, Elixir of Mana, and even an Ancient Core.
Girl with thawed shields
She’s as cold as ice, but poor Unfrozen Shield-Maiden just wants to come home and warm up with a warm blanket. After being caught in a terrible winter in Glacier Peaks, her skin turned blue, her hair turned white, and her heart turned wicked.
- These icy warriors travel in groups, and the Unfrozen Shield-Maiden will crack you like an icicle if you don’t have the right armor. His powerful spear throws will knock down your HP quickly, but if you bring a strong shield to block them, you’ll be on fire in this fight.
- Icing these enemies can give you spun yarn, perfect for crafting the wild armor set… or for knitting a sweater. You could also get a Thawed Talisman.
Sirelings are one of the many enemies that the goddess Hel will send to your village to smother the Yggdrasil Seed, but they don’t mind taking their time to approach. This “noble” class of Helthings packs a punch and masters all kinds of dark magic.
- As you fend off the smaller Helthings that approach the seed with greater speed, the sirelings will draw you in from afar whether you are ready or not! Once closed, you’ll pay with more than Souls on you once they unleash their devastating Basin Drainage attack.
- If you have a larger group, we recommend dividing and conquering: while a few stay close to the seed to thwart any mad rushes by faster Helthings, other Einherjar may start attacking sirelings when they emerge from the darkness below and reduce their HP they break through the walls of the village.
- When defeating a Sireling, watch out for its crown. These Helthing Crowns can be used to craft high-end gear, including the legendary Darkbow, Élivágar.
Big Bad Wolf: Fenrir!
If you can defeat these monsters, you might think you’re up for a tougher challenge. Good news! The first boss of the Tribes of Midgard saga, Fenrir, can give you a lot to face. Son of Loki and Angrboða, Fenrir is a massive and vicious wolf who had to be shackled to keep him from rampaging. Don’t ask us how a god and a Jötunn produced a wolf – we are game developers, not biologists.
- Fenrir was supposed to be held back with Gleipnir’s unbreakable chains forever, but you wouldn’t be fighting him if he was properly seated on a leash. As soon as you venture into his lair and enter his domain, don’t expect this wolf to wait for you to orient yourself. Fenrir doesn’t take long to charge intruders and will make you (and your ears!) Scream in terror as rocks begin to fall on your head. We shouldn’t have to tell you this, but try not to get hit by rocks.
- We don’t want to spoil the big boss battle too much, but here’s a tip: Bring your best gear. And health potions. Ok, maybe bring many of health potions. Believe me, you will need it.
Tribes of Midgard is coming to PS4 and PS5 tomorrow. Stop Fenrir before Fimbulwinter arrives – we believe in you, brave Einherjar!
Valhalla can wait!