Articles for tag: commitment, connectivity, design, exquisite, Lenovos, midrange, tablets

NinFan

The Exquisite Liminality Of Zelda: Skyward Sword

The Exquisite Liminality Of Zelda: Skyward Sword

Over the holidays we’re republishing some of our best features, interviews, opinion pieces and talking points from the previous 12 months from staff and contributors alike — articles that we feel represent our best of 2021. In them you’ll find our usual mix of thoughtfulness, frivolity, retro expertise, gaming nostalgia, and — of course — ...

Geralt of Sanctuary

Invisible is an exquisite struggle for survival

Invisible is an exquisite struggle for survival

A time limit is a daring choice for a metroidvania. It’s something I thought I would hate in a game, especially as a player that is easily lost. But time is at the heart of Invisible, making material shortages a key concern. It motivated me to further cut up and parry the multi-layered maps of ...

NinFan

Memory Pak: The Exquisite Weirdness Of The Sims: Bustin’ Out

Memory Pak: The Exquisite Weirdness Of The Sims: Bustin’ Out

I’ve always loved house-building, life-simulating game The Sims. I was on the bandwagon from day one, ever since meeting the tutorial family, Bob and Betty Newbie, and finding out that they could make a baby by kissing back-and-forth for hours. Just like real life, of course. Life most people, I would spend hours and hours ...

oriXone

Death Crown Review – Exquisite Minimalist Strategy

Death Crown Review – Exquisite Minimalist Strategy

We analyze the real-time strategy game Death Crown, where we will play as Death himself and we will have to destroy humanity We start the week with an analysis of one of those titles capable of giving a lot with very little. Crown of death is a real-time strategy game with a very simple premise, ...

NinFan

The Exquisite Liminality Of Zelda: Skyward Sword

The Exquisite Liminality Of Zelda: Skyward Sword – Feature

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Kate compares Skyward Sword to a corridor, or something… Skyward Sword. A two-word title ...