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Capcom admits optimising RE Engine on Switch for Monster Hunter Rise was “very difficult” but “challenging and rewarding”

Capcom admits optimising RE Engine on Switch for Monster Hunter Rise was “very difficult” but “challenging and rewarding”

Nintendo Life recently had the chance to chat with Yasunori Ichinose, Director of Monster Hunter Rise. The site was interested to learn how the team got their impressive in-house RE Engine working on the Switch platform. Mr. Ichinose admitted that optimising the new mainline Monster Hunter game using the RE Engine to perform well on Switch ...