How player choices factor into Avowed’s approach to combat
“Combat flexibility has always been a goal for us,” adds Gameplay Director Gabe Paramo. “As far as weapons go, you can expect everything from a one-hit dagger to a slow-reloading arquebus, two-handed great hammers, a one-handed sword, a one-handed pistol, a one-handed wand, and a two-handed sword – system that allows the player allows both … Read more