God Of War Ragnarok accessibility options include text/icon size, controller remapping, high contrast, and more
Developer SIE Santa Monica Studio has thrown open the accessibility options for God of War Ragnarok on the PlayStation Blog, which will include over 60 options that expand views in the PC version of God of War (2018). For starters, features like Auto Sprint, Persistent Dot, Aim Style, and Block Style have been inherited from ...





