Returnal’s senior narrative designer says writing a game is a “tightrope walk”
according to returned As a senior narrative designer, writing a good story is like walking a tightrope. In an upcoming interview, Eevi Korhonen spoke in an early conversation with VGC about the difficulty of writing Returnal’s complex story, as it is discovered by players in a non-linear fashion. “It was a tightrope walk,” Korhonen said. ...





