Summer Eternal’s less-than-Disco Elysian successor needs a focused vision, and the studio’s unique worker-owned setup is key to ensuring it finds the right one
When Summer Eternal was announced, one of the reasons it stood out from the studio that wasn’t quite Disco Elysium’s successor was the unique way its developers (most of whom were ex-ZA/UM) set up its structure. Co-op was the most popular word at the time (or two acronyms put together), and in the structure of ...