'It always felt like a vague surface hell to me' 'Doom: Gallery Experience' developer turns '90s shooter into high culture
“I've had a lot of experiences in these gallery spaces, and to me it's always felt like a kind of vague surface hell,” Filippo Meozzi, director and producer Doom: Gallery Experience,tell me. “I worked in the art industry as an artist's assistant, making sculptures and things like that. So, I was pretty familiar with the ...







