Articles for tag: Dead, find, flat, Iron, Lake, Red, Redemption, serendipity, wreck

oriXone

In The Wreck, all your choices prepare you for the very last

In The Wreck, all your choices prepare you for the very last

This 3D visual novella offers you choices that matter… just not in the way you think It’s become something of a trope associated with interactive narratives in games: Supposedly, any choices the player makes should have a radical impact on the story itself in order for them to be good. If not, some people go ...